Date: Fri Apr 24 21:08:55 2015
New Revision: 28862
Enabled tired_attack rules in multiplayer ruleset.
Requested by pepeto <pepeto>
See bug #22395
--- branches/S2_6/data/multiplayer/game.ruleset (original)
+++ branches/S2_6/data/multiplayer/game.ruleset Fri Apr 24 21:08:55 2015
@@ -173,7 +173,7 @@
; 2/3 move points will have attack power 2/3 of normal.
; If this is set to FALSE units will attack with full strength even if they
; have only fractional moves left.
-tired_attack = FALSE
+tired_attack = TRUE
; What each action should be called when showing them to the player.
--- branches/S2_6/doc/README.ruleset_multiplayer (original)
+++ branches/S2_6/doc/README.ruleset_multiplayer Fri Apr 24 21:08:55 2015
@@ -24,6 +24,12 @@
The cost of inciting a city to change hands has been greatly
+Units attacking with less than a full movement point get penalized because
+of their tiredness. Only the fragment of their normal attack strength
+equivalent to their movement point fragment is considered. If they have 2/3
+movement points, they will attack with 2/3 strength. If they have 1/3 movement
+points, they will attack with 1/3 strength.
Freeciv-commits mailing list