Author: jtn Date: Mon Apr 27 11:13:30 2015 New Revision: 28907 URL: http://svn.gna.org/viewcvs/freeciv?rev=28907&view=rev Log: Remove now-inaccurate documentation claiming that pillaging takes a single turn. It is now potentially terrain- and extra-dependent.
Reported by Marko Lindqvist (cazfi@gna). See gna bug #23459. Modified: trunk/data/helpdata.txt Modified: trunk/data/helpdata.txt URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/helpdata.txt?rev=28907&r1=28906&r2=28907&view=diff ============================================================================== --- trunk/data/helpdata.txt (original) +++ trunk/data/helpdata.txt Mon Apr 27 11:13:30 2015 @@ -385,12 +385,11 @@ safe neighboring tiles when the conversion is complete.\ "), _("\ Many units -- in the classic rules, all land units -- also have the \ -ability to destroy terrain alterations, by pillaging. Pillaging removes \ -one terrain alteration per turn per unit. Terrain conversions cannot \ -be undone by pillaging; for example, in the classic ruleset, if a Forest \ -tile has been irrigated to convert it into a Plain, you cannot convert it \ -back into a Forest by pillaging -- to do so, you would have to convert \ -the tile again with a Settler, Worker, or Engineer.\ +ability to destroy terrain alterations, by pillaging. Terrain conversions \ +cannot be undone by pillaging; for example, in the classic ruleset, if a \ +Forest tile has been irrigated to convert it into a Plain, you cannot \ +convert it back into a Forest by pillaging -- to do so, you would have \ +to convert the tile again with a Settler, Worker, or Engineer.\ "), _("\ The time it takes a unit to alter terrain depends on its movement rate. \ The following table shows the number of turns required for a unit \ _______________________________________________ Freeciv-commits mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-commits