Author: cazfi
Date: Tue May  5 07:28:42 2015
New Revision: 28999

URL: http://svn.gna.org/viewcvs/freeciv?rev=28999&view=rev
Log:
Made Construction to require Iron Working instead of Currency in civ2civ3 
ruleset.

Patch by David Fernandez <bardo>

See patch #5999

Modified:
    branches/S2_6/data/civ2civ3/techs.ruleset
    branches/S2_6/doc/README.ruleset_civ2civ3

Modified: branches/S2_6/data/civ2civ3/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/techs.ruleset?rev=28999&r1=28998&r2=28999&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/techs.ruleset   (original)
+++ branches/S2_6/data/civ2civ3/techs.ruleset   Tue May  5 07:28:42 2015
@@ -141,7 +141,7 @@
 flags    = "Bridge"
 graphic     = "a.bridge_building"
 graphic_alt = "-"
-cost     = 70
+cost     = 80
 helptext = _("Allows roads to be built on river tiles.")
 
 [advance_bronze_working]
@@ -238,7 +238,7 @@
 [advance_construction]
 name     = _("Construction")
 req1     = "Masonry"
-req2     = "Currency"
+req2     = "Iron Working"
 flags    = ""
 graphic     = "a.construction"
 graphic_alt = "-"
@@ -246,7 +246,7 @@
 Allows Settlers, Migrants, Workers and Engineers to build forts and \
 fortresses.\
 ")
-cost     = 40
+cost     = 50
 
 [advance_currency]
 name     = _("Currency")
@@ -264,7 +264,7 @@
 flags    = ""
 graphic     = "a.democracy"
 graphic_alt = "-"
-cost     = 170
+cost     = 190
 
 [advance_economics]
 name     = _("Economics")
@@ -286,7 +286,7 @@
 Allows irrigation without an adjacent water source, improves the \
 effect of Amphitheaters, and increases city vision radius.\
 ")
-cost     = 310
+cost     = 300
 
 [advance_electronics]
 name     = _("Electronics")
@@ -385,7 +385,7 @@
 req2     = "Feudalism"
 graphic     = "a.gunpowder"
 graphic_alt = "-"
-cost     = 180
+cost     = 170
 
 [advance_horseback_riding]
 name     = _("Horseback Riding")
@@ -412,7 +412,7 @@
 graphic     = "a.invention"
 graphic_alt = "-"
 helptext = _("Halves the upgrade cost of your units.")
-cost     = 120
+cost     = 130
 
 [advance_iron_working]
 name     = _("Iron Working")
@@ -448,7 +448,7 @@
 flags    = ""
 graphic     = "a.leadership"
 graphic_alt = "-"
-cost     = 200
+cost     = 190
 
 [advance_literacy]
 name     = _("Literacy")
@@ -534,7 +534,7 @@
 flags    = ""
 graphic     = "a.metallurgy"
 graphic_alt = "-"
-cost     = 200
+cost     = 190
 
 [advance_miniaturization]
 name     = _("Miniaturization")
@@ -589,7 +589,7 @@
 flags    = ""
 graphic     = "a.navigation"
 graphic_alt = "-"
-cost     = 220
+cost     = 230
 
 [advance_nuclear_fission]
 name     = _("Nuclear Fission")
@@ -745,7 +745,7 @@
 flags    = ""
 graphic     = "a.sanitation"
 graphic_alt = "-"
-cost     = 180
+cost     = 200
 
 [advance_seafaring]
 name     = _("Seafaring")
@@ -781,7 +781,7 @@
 flags    = ""
 graphic     = "a.steam_engine"
 graphic_alt = "-"
-cost     = 280
+cost     = 300
 
 [advance_steel]
 name     = _("Steel")

Modified: branches/S2_6/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_civ2civ3?rev=28999&r1=28998&r2=28999&view=diff
==============================================================================
--- branches/S2_6/doc/README.ruleset_civ2civ3   (original)
+++ branches/S2_6/doc/README.ruleset_civ2civ3   Tue May  5 07:28:42 2015
@@ -438,6 +438,9 @@
   (*) The labels and icons for "Magnetism" and "Navigation" were
   switched, because compass was already used by historical Caravels,
   while sextants were not invented until the age of Galleons/Frigates.
+
+- Construction requires Iron Working instead of Currency. This way,
+  Iron Working is a prerequisite to build Frigates and Ironclads.
 
 - Bridge Building merged to old Engineering in the tech tree. Added
   modern "Engineering" in the Industrial Ages that allows Destroyers
@@ -891,6 +894,8 @@
 - Tribal government increases by half the chance of land units getting
   the next veteran level after a battle (instead of the extra movement),
   and increases the effect of martial law to 2.
+- Construction requires Iron Working instead of Currency. This way,
+  Iron Working is a prerequisite to build Frigates and Ironclads.
 
 Terrain:
 - Readjusted terrain transformations. Designed so all useful alterations


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