Author: cazfi
Date: Sat May  9 11:35:31 2015
New Revision: 29022

URL: http://svn.gna.org/viewcvs/freeciv?rev=29022&view=rev
Log:
Corrected Fortress to hide Fort instead of itself in civ2civ3 ruleset.

See bug #23570

Modified:
    trunk/data/civ2civ3/terrain.ruleset

Modified: trunk/data/civ2civ3/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=29022&r1=29021&r2=29022&view=diff
==============================================================================
--- trunk/data/civ2civ3/terrain.ruleset (original)
+++ trunk/data/civ2civ3/terrain.ruleset Sat May  9 11:35:31 2015
@@ -1258,6 +1258,7 @@
 removal_time   = 0
 native_to      = "Land", "Small Land", "Big Land"
 conflicts      = "Airstrip", "Airbase"
+hidden_by      = "Fortress"
 flags          = "NativeTile"
 ; /* xgettext:no-c-format */
 helptext       = _("\
@@ -1291,7 +1292,6 @@
 removal_time   = 0
 native_to      = "Land", "Small Land", "Big Land"
 conflicts      = "Airstrip", "Airbase"
-hidden_by      = "Fortress"
 flags          = "NativeTile"
 helptext       = _("\
 Fortresses are more permanent forts; construction on them can only begin \


_______________________________________________
Freeciv-commits mailing list
Freeciv-commits@gna.org
https://mail.gna.org/listinfo/freeciv-commits

Reply via email to