Author: sveinung
Date: Tue Jun  2 10:29:15 2015
New Revision: 29151

URL: http://svn.gna.org/viewcvs/freeciv?rev=29151&view=rev
Log:
Remove convenience function for diplomatic battle without a victim unit.

Merge diplomat_infiltrate_tile_victim() and diplomat_infiltrate_tile(). Not
having to pass NULL when all diplomats are allowed to fight back isn't worth
having two functions.

See patch #6102

Modified:
    branches/S2_6/server/diplomats.c

Modified: branches/S2_6/server/diplomats.c
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/diplomats.c?rev=29151&r1=29150&r2=29151&view=diff
==============================================================================
--- branches/S2_6/server/diplomats.c    (original)
+++ branches/S2_6/server/diplomats.c    Tue Jun  2 10:29:15 2015
@@ -56,12 +56,8 @@
 static bool diplomat_infiltrate_tile(struct player *pplayer,
                                      struct player *cplayer,
                                      struct unit *pdiplomat,
+                                     struct unit *pvictim,
                                      struct tile *ptile);
-static bool diplomat_infiltrate_tile_victim(struct player *pplayer,
-                                            struct player *cplayer,
-                                            struct unit *pdiplomat,
-                                            struct unit *pvictim,
-                                            struct tile *ptile);
 static void diplomat_escape(struct player *pplayer, struct unit *pdiplomat,
                             const struct city *pcity);
 static void diplomat_escape_full(struct player *pplayer,
@@ -109,7 +105,8 @@
   log_debug("poison: unit: %d", pdiplomat->id);
 
   /* Check if the Diplomat/Spy succeeds against defending Diplomats/Spies. */
-  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, ctile)) {
+  if (!diplomat_infiltrate_tile(pplayer, cplayer,
+                                pdiplomat, NULL, ctile)) {
     return;
   }
 
@@ -355,7 +352,7 @@
   sz_strlcpy(victim_link, unit_link(pvictim));
 
   /* Check if the Diplomat/Spy succeeds against defending Diplomats/Spies. */
-  if (!diplomat_infiltrate_tile(pplayer, uplayer, pdiplomat, 
+  if (!diplomat_infiltrate_tile(pplayer, uplayer, pdiplomat, NULL,
                                 unit_tile(pvictim))) {
     return;
   }
@@ -462,9 +459,9 @@
 
   /* Diplomatic battle against any diplomatic defender except the one that
    * will get the bribe. */
-  if (!diplomat_infiltrate_tile_victim(pplayer, uplayer,
-                                       pdiplomat, pvictim,
-                                       pvictim->tile)) {
+  if (!diplomat_infiltrate_tile(pplayer, uplayer,
+                                pdiplomat, pvictim,
+                                pvictim->tile)) {
     return;
   }
 
@@ -602,7 +599,7 @@
   log_debug("steal-tech: unit: %d", pdiplomat->id);
 
   /* Check if the Diplomat/Spy succeeds against defending Diplomats/Spies. */
-  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, 
+  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, NULL,
                                 pcity->tile)) {
     return;
   }
@@ -744,7 +741,7 @@
   }
 
   /* Check if the Diplomat/Spy succeeds against defending Diplomats/Spies. */
-  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, 
+  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, NULL,
                                 pcity->tile)) {
     return;
   }
@@ -858,7 +855,7 @@
                   : game.server.diplchance / 2); 
 
   /* Check if the Diplomat/Spy succeeds against defending Diplomats/Spies. */
-  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, 
+  if (!diplomat_infiltrate_tile(pplayer, cplayer, pdiplomat, NULL,
                                 pcity->tile)) {
     return;
   }
@@ -1125,7 +1122,7 @@
 
   /* Battle all units capable of diplomatic defence. */
   if (!diplomat_infiltrate_tile(act_player, tgt_player,
-                                act_unit, tgt_tile)) {
+                                act_unit, NULL, tgt_tile)) {
     return;
   }
 
@@ -1270,6 +1267,7 @@
   This determines if a diplomat/spy succeeds in infiltrating a tile.
 
   - The infiltrator must go up against each defender.
+  - The victim unit won't defend. (NULL if everyone should defend)
   - One or the other is eliminated in each contest.
 
   - Return TRUE if the infiltrator succeeds.
@@ -1280,30 +1278,8 @@
 static bool diplomat_infiltrate_tile(struct player *pplayer,
                                      struct player *cplayer,
                                      struct unit *pdiplomat,
+                                     struct unit *pvictim,
                                      struct tile *ptile)
-{
-  return diplomat_infiltrate_tile_victim(pplayer, cplayer,
-                                         pdiplomat, NULL,
-                                         ptile);
-}
-
-/**************************************************************************
-  This determines if a diplomat/spy succeeds in infiltrating a tile.
-
-  - The infiltrator must go up against each defender.
-  - The victim unit won't defend.
-  - One or the other is eliminated in each contest.
-
-  - Return TRUE if the infiltrator succeeds.
-
-  'pplayer' is the player who tries to do a spy/diplomat action on 'ptile'
-  with the unit 'pdiplomat' against 'cplayer'.
-**************************************************************************/
-static bool diplomat_infiltrate_tile_victim(struct player *pplayer,
-                                            struct player *cplayer,
-                                            struct unit *pdiplomat,
-                                            struct unit *pvictim,
-                                            struct tile *ptile)
 {
   char link_city[MAX_LEN_LINK] = "";
   char link_diplomat[MAX_LEN_LINK];


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