Author: cazfi
Date: Thu Aug  6 06:14:11 2015
New Revision: 29347

URL: http://svn.gna.org/viewcvs/freeciv?rev=29347&view=rev
Log:
Prevent only entering marketplace while it's possible to create a new 
traderoute in civ/2 rulesets.

See bug #23747

Modified:
    trunk/data/civ1/game.ruleset
    trunk/data/civ2/game.ruleset

Modified: trunk/data/civ1/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=29347&r1=29346&r2=29347&view=diff
==============================================================================
--- trunk/data/civ1/game.ruleset        (original)
+++ trunk/data/civ1/game.ruleset        Thu Aug  6 06:14:11 2015
@@ -157,7 +157,7 @@
 ; If force_trade_route is set to TRUE it is illegal for an actor unit to
 ; enter the marketplace of a city if it can establish a trade route to it
 ; in stead.
-force_trade_route = FALSE
+force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=29347&r1=29346&r2=29347&view=diff
==============================================================================
--- trunk/data/civ2/game.ruleset        (original)
+++ trunk/data/civ2/game.ruleset        Thu Aug  6 06:14:11 2015
@@ -151,7 +151,7 @@
 ; If force_trade_route is set to TRUE it is illegal for an actor unit to
 ; enter the marketplace of a city if it can establish a trade route to it
 ; in stead.
-force_trade_route = FALSE
+force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.


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