Author: cazfi
Date: Wed Aug 12 19:17:34 2015
New Revision: 29477

URL: http://svn.gna.org/viewcvs/freeciv?rev=29477&view=rev
Log:
Made alien ruleset Transportation building to work on both square and hex based 
topologies.

See bug #23761

Modified:
    branches/S2_6/data/alien/buildings.ruleset
    branches/S2_6/data/alien/effects.ruleset
    branches/S2_6/data/alien/game.ruleset
    branches/S2_6/doc/README.ruleset_alien

Modified: branches/S2_6/data/alien/buildings.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/buildings.ruleset?rev=29477&r1=29476&r2=29477&view=diff
==============================================================================
--- branches/S2_6/data/alien/buildings.ruleset  (original)
+++ branches/S2_6/data/alien/buildings.ruleset  Wed Aug 12 19:17:34 2015
@@ -374,7 +374,8 @@
 helptext       = _("\
 City workers can travel further from city center to work and \
 goods can be transported from further away to city center. \
-Makes city area 8 tiles bigger.\
+On hex maps city radius grows to 2 tiles. \
+On square based maps increases city area by 8 tiles.\
 ")
 
 [building_radar_tower]

Modified: branches/S2_6/data/alien/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/effects.ruleset?rev=29477&r1=29476&r2=29477&view=diff
==============================================================================
--- branches/S2_6/data/alien/effects.ruleset    (original)
+++ branches/S2_6/data/alien/effects.ruleset    Wed Aug 12 19:17:34 2015
@@ -960,6 +960,14 @@
     "Tech", "Personal Contact", "Player"
   }
 
+[effect_square_map_city_radius]
+type  = "City_Radius_Sq"
+value = 1
+reqs  =
+    { "type", "name", "range", "present"
+      "Topology", "Hex", "World", FALSE
+    }
+
 [effect_transportation]
 type   = "City_Radius_Sq"
 value  = 1

Modified: branches/S2_6/data/alien/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/game.ruleset?rev=29477&r1=29476&r2=29477&view=diff
==============================================================================
--- branches/S2_6/data/alien/game.ruleset       (original)
+++ branches/S2_6/data/alien/game.ruleset       Wed Aug 12 19:17:34 2015
@@ -52,7 +52,7 @@
 min_city_center_trade  = 1
 
 ; Square of initial city radius
-init_city_radius_sq     = 4
+init_city_radius_sq     = 3
 
 ; Square of initially visible radius (true distance).
 init_vis_radius_sq     = 5

Modified: branches/S2_6/doc/README.ruleset_alien
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_alien?rev=29477&r1=29476&r2=29477&view=diff
==============================================================================
--- branches/S2_6/doc/README.ruleset_alien      (original)
+++ branches/S2_6/doc/README.ruleset_alien      Wed Aug 12 19:17:34 2015
@@ -112,7 +112,8 @@
 
 - Water Engineer build_cost increased to 40, like other City Founding units
 
-- Hex topology is used by default
+- Hex topology is used by default. On hex maps Transportation building
+  increases city radius to 2 tiles.
 
 - Stealth Spies cannot establish embassies. They are already granted by
   "Communication" tech


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