Author: jtn Date: Sat Aug 15 13:02:02 2015 New Revision: 29513 URL: http://svn.gna.org/viewcvs/freeciv?rev=29513&view=rev Log: Refresh NEWS-2.5 for 2.5.1, from wiki.
Modified: branches/S2_5/NEWS-2.5 Modified: branches/S2_5/NEWS-2.5 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/NEWS-2.5?rev=29513&r1=29512&r2=29513&view=diff ============================================================================== --- branches/S2_5/NEWS-2.5 (original) +++ branches/S2_5/NEWS-2.5 Sat Aug 15 13:02:02 2015 @@ -1,10 +1,274 @@ ======================== -Welcome to Freeciv 2.5.0 +Welcome to Freeciv 2.5.1 ======================== The changes in the 2.5.x series are summarised below. For changes prior to 2.5, see NEWS. For more detailed changes, see the ChangeLog file. + + +CHANGES FROM 2.5.0 TO 2.5.1 +--------------------------- + + (from <http://www.freeciv.org/wiki/NEWS-2.5.1>) + + 2.5.1 is a bugfix release. Notably, it fixes some long-standing bugs in + the rules for national borders, and the rules for happiness for very + large empires. + +Server / General + +Changes affecting players (supplied rulesets) + + * Fixes to longstanding bugs in border rules: + + Once a city has claimed a tile within its workable radius, + that tile cannot be stolen by another nation. (This had been + broken since 2.3; now the behavior reflects the + documentation.) GNA#23501 + + Water tiles next to cities and other border sources could + sometimes remain unclaimed, semi-randomly. Now they are always + claimed. Update the help to accurately reflect the rules. + (This had not been working as intended since at least 2.1.) + GNA#23503 GNAPATCH#5987 + * Angry citizens had been accidentally disabled since 2.4. With most + supplied rulesets and governments, these were supposed to appear + when an empire had so many cities that there were no content + citizens left to become unhappy; now they do. This may + substantially increase unhappiness in very large empires, even in + ongoing games. Angry citizens can be disabled by editing the + ruleset. GNA#23743 + * Fixes to corner cases in the civ2civ3 rules: + + Ending a turn on Mountains no longer gives a movement penalty + if the tile has a road. GNAPATCH#6014 + + Prevent building farmland on bare desert terrain, since it + will provide no bonus. GNA#23609 + + City center tiles benefiting from an automatic farmland bonus + no longer get the trade bonus from Super Highways, as with + other farmland tiles. GNA#23610 + * The client could sometimes fail to show some cargo of a transport + in the unit selection dialog, due to the server not sending correct + information after reloading a savegame. Thus transports could + appear to have spare capacity when they didn't. GNA#23444 + * Fix some bugs with unique units (such as Leaders): + + Actions that transfer units between players didn't have + sufficient checks. For instance, you could give away a city + containing your Leader, giving you no Leader and the recipient + two. (You could then attack the city, losing the recipient the + game.) GNA#23578 GNA#23691 + + With gameloss_style="Loot" (not in any of the supplied + rulesets), dying Leader units could be transferred or revealed + to the conqueror, causing trouble such as the conqueror then + losing the game. GNA#23676 GNA#23684 + * Maps could be generated with rivers on ocean tiles in some cases. + GNA#23576 + * When the AI proposed a treaty, it could be sent in such a way as to + cause the client to pop it up in front of other tabs, obscuring + end-of-turn activities. GNA#23565 + * Prevent creating and canceling treaties in ways that should be + illegal between members of the same team (such as withdrawing + vision), and generally improve checking for illegal pacts. + GNA#22993 GNA#23421 GNA#23408 + * Fix a corner case where a technology could be granted to a dead + player due to changing research costs. GNA#23437 + * Fix a possible crash after an air unit automatically returns to + safety to avoid running out of fuel. GNA#23728 + * Fix a cause of the error message "Trying to update old city", + although the circumstances and consequences of this bug are + unclear. GNA#23716 + * Give a reason when failing to create as many AI players as + requested. (For instance, due to the currently selected nation set + not having enough nations; the default 'core' set limits games to + 50 players, but more can be created by switching to the extended + nation set.) GNA#23526 GNA#23621 + * The 'first_timeout' option was broken in various ways. Notably, + setting it to 0 in pregame caused the first turn to have an + immediate timeout rather than no timeout; setting 'timeout' or + 'first_timeout' during the first turn could do the wrong thing; and + the client display of time remaining was incorrect for the first + turn. GNA#23324 GNA#23724 + +Changes affecting other rulesets / modders + + * Fix a server crash in rulesets with variable city map radius. This + could manifest for instance if city radius depends on government. + GNA#23591 + * An AI with an 'expansionist' trait value less than the default + never built settlers. GNA#23745 + * AI trait settings modified by Lua script were not correctly loaded + from savefiles. They were saved correctly, so pre-existing + savefiles are now loaded correctly. GNA#23564 + * Fix a few remaining cases where a negative value for a boolean + effect would erroneously enable it: 'No_Diplomacy' and + 'Happiness_To_Gold'. GNA#23364 + * Units' ability to transform terrain is now documented + automatically. (Supplied rulesets have been updated to reflect + this, but add-on rulesets may need tweaking.) GNAPATCH#5981 + GNAPATCH#5982 + * Nations without legend text no longer crash the server. GNA#20110 + * Add and improve load-time checks for errors in rulesets and + tilesets. GNAPATCH#5892 GNAPATCH#5918 GNAPATCH#5985 GNA#23299 + * Update included Lua to 5.2.4. GNAPATCH#5939 + +Changes affecting server operators + + * Delegation is now correctly case-insensitive with respect to + usernames. GNA#21744 + +General + + * In a sequence of unit orders, a unit move that exhausts movement + points no longer necessarily prevents the next order from occurring + in the same turn. (But there are currently no go-to-and-do actions + available to players that do not require movement points to do the + action, so this has no visible effect.) GNA#23594 + * Memory leak fixes. GNAPATCH#5808 GNAPATCH#5946 GNAPATCH#5989 + GNAPATCH#6030 GNAPATCH#6090 GNAPATCH#6093 GNAPATCH#6140 + GNAPATCH#6169 GNAPATCH#6170 + * Various internal changes which should only affect developers. + GNAPATCH#6012 GNA#23285 GNA#23703 GNAPATCH#6179 + +AI + + * The AI overestimated the loss of trade from canceling an old trade + route when deciding whether to create a new one. GNA#23532 + * The AI may be less likely to abandon its units once loaded onto + allied transports (including those owned by human players). + GNAPATCH#6181 + * In the civ2civ3 ruleset, the Cheating AI now gets its cheating + defense bonus applied on top of the bonus from fortresses and + airbases. GNA#23370 + * The AI no longer asks to sign a ceasefire if circumstances prevent + signing any treaty. GNA#23542 + +Clients + + * In terrain info popups, show the countdown to armistice expiry as + well as for ceasefire. GNA#23303 + * The city dialog 'Happiness' tab now shows better how changes to the + number of cities will affect happiness. GNA#23611 + * When the Nations report is sorted by diplomatic status, it is now + ordered by friendliness rather than alphabetically. GNA#23420 + * The city footprint outline for settler units is now drawn even if + the map grid is enabled. GNA#23302 + * The front part of bases such as fortresses could fail to be drawn + if they were on unowned territory. GNA#23418 + * The middle-click popup now shows unit nationality if different from + its owner. Fix cosmetic issues with display of unit nationality in + other contexts. GNA#23740 + * Fixes to the 'Turn Done' button behaviour in games with alternating + turns: + + The button could be sensitive on first connection even when it + was not your turn. GNA#21633 + + The button no longer constantly blinks, in clients where + blinking is supported. GNA#23733 + * Minor improvements to robustness and diagnostics of LAN game + announcements. GNA#23319 GNAPATCH#5865 + * (Gtk) Add a confirmation when canceling a treaty from the Nations + report. GNA#23411 + * (Gtk) Prevent the main map window layout jumping about when + switching between unit stacks of different sizes. (This was + particularly noticeable with hex tilesets.) GNA#23562 + * (Gtk) Various minor cosmetic changes. GNA#23563 GNA#22676 + GNAPATCH#5957 GNA#22836 GNA#22677 + * (Qt) Add "Establish Trade Route" to menus. GNAPATCH#6054 + * (Qt) Help claimed that mining produced food rather than shields; + also other typo fixes and text tweaks. GNA#23284 GNA#23282 + GNA#23304 GNA#23557 + * (Qt) Fix a crash when the attached player is under AI control and + receives a diplomatic meeting request. GNA#23626 + * (SDL) Rulesets with specialists other than the traditional + entertainer / tax collector / scientist set are now supported. + GNAPATCH#5868 + * (SDL) Fix a crash and other trouble when changing to a different + player mid-game. GNA#23540 GNA#23551 + * (SDL) Observers are no longer invited to end their turn. GNA#17703 + * (SDL) After leaving a game, the unit orders icons could remain + on-screen. GNA#23357 + * (SDL) When a spy sabotaged a specific building, the dialog for + choosing that building could remain. GNA#23296 + * (Gtk3) When run on a very small screen, the city dialog now has + more tabs each with less content, to try to fit. GNAPATCH#5958 + * (Gtk3) Map in city dialog is now greyed out when under governor + control, as for other clients. GNA#22834 + +Tools + + * Add confirmation when quitting the Qt modpack installer. + GNAPATCH#6042 + * Improve quit confirmation message. GNAPATCH#6052 GNA#23571 + * The Qt modpack installer window is now resizeable. GNA#23193 + +Tilesets / Art + + * Added graphics for maglev, inaccessible terrain, and unit costs up + to 9 to all of the isotrident, isophex, and hex2t tilesets. All + supplied tilesets now have these graphics. GNAPATCH#5962 + GNAPATCH#5972 GNAPATCH#5980 + * Update Maglev art in the Amplio2 and Cimpletoon tilesets. + GNAPATCH#5756 + +Help / Documentation + + * Document that bombardment (as used by e.g. civ2civ3 + helicopters/bombers) damages all units on a tile. GNAPATCH#5822 + * Help for ruleset items more thoroughly documents what other items + they enable: + + Buildings enabled by extras (such as "Aqueduct, River" in + civ2civ3) and nations. GNAPATCH#5984 + + Governments enabled by technologies and nations. GNAPATCH#5813 + + Road types enabled by technologies. GNA#23281 + * Corrections to civ2civ3 ruleset documentation to reflect the actual + rules: + + Document the weaknesses of Big Land units (move restrictions + and indefensibility). GNAPATCH#5823 + + Quantify the work bonus of veteran Engineers. GNAPATCH#5857 + + Nuclear fallout can be generated on oceans, and cleared by + Transports. GNA#23388 GNA#23428 + + Migrants can clear fallout and build fortresses. GNA#23362 + * Miscellaneous improvements to in-game text and user documentation. + GNAPATCH#5858 GNA#23346 GNA#23427 GNA#22454 GNAPATCH#5965 + GNAPATCH#5990 GNAPATCH#5988 GNAPATCH#5986 GNA#23397 GNA#23586 + GNA#23263 GNAPATCH#5952 GNAPATCH#6189 + * Miscellaneous changes to developer/ruleset docs. GNA#23391 + GNAPATCH#5948 GNAPATCH#6024 GNA#23783 + * Invisible changes to assist localization. GNA#23333 GNAPATCH#5960 + GNAPATCH#5880 GNA#23539 GNA#23443 GNAPATCH#5838 + +Translations + + * Updated translations: + + Complete translations: Spanish, French, British English. + + Incomplete translations: Finnish (100% core, 87% nations), + German (100% core, 87% nations), Catalan (99.8% core, 100% + nations), Polish (97.2% core, 100% nations). + +Build/portability + + * Improvements to configure's Qt detection: + + Make configure checks suitable for Mac OS X. Add new configure + option --with-qt5-framework-bin. GNA#18200 + + Search in /usr/lib/qt and /usr/include/qt (the latter is + required for Arch Linux). GNAPATCH#5919 + + If a Qt installation is explicitly specified with + --with-qt5-includes / --with-qt5-libs, don't look elsewhere. + GNA#23348 + * Fix compilation of the Qt client with --disable-nls. GNA#23415 + * If the user does not specify a client, configure now prefers + building the Qt client to the SDL or Xaw clients. GNAPATCH#6050 + * Fix clang warnings. Freeciv can now be built warning-clean with + clang-3.7. GNA#23483 + * Look harder for a nullptr definition; fixes warnings from clang on + Mac OS X. GNA#23414 + * Fix some warnings from GCC 5 and cppcheck. Freeciv can now be built + warning-clean with gcc-5.1. GNAPATCH#5994 GNAPATCH#6092 + * Check for __VA_ARGS__ handling at configure time, giving a less + obscure error when attempting to use a compiler that does not + implement the behavior we rely on (such as tcc). GNAPATCH#6033 + * Compressed scenarios no longer embed a timestamp, fixing a + complaint from reproducible-builds infrastructure such as Debian's. + GNAPATCH#6175 + * Fix failure to compile when Postgres support was enabled. GNA#23549 + * Minor corrections to .desktop files. GNAPATCH#5938 GNAPATCH#5940 CHANGES FROM 2.5.0-RC2 TO 2.5.0 _______________________________________________ Freeciv-commits mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-commits