Author: sveinung
Date: Sat Aug 15 22:58:14 2015
New Revision: 29535

URL: http://svn.gna.org/viewcvs/freeciv?rev=29535&view=rev
Log:
civ2: Explicitly set slow_invasions

without changing it from the default value. Explain the consequences of the
current value.

See patch #6229

Modified:
    branches/S2_6/data/civ2/game.ruleset

Modified: branches/S2_6/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/game.ruleset?rev=29535&r1=29534&r2=29535&view=diff
==============================================================================
--- branches/S2_6/data/civ2/game.ruleset        (original)
+++ branches/S2_6/data/civ2/game.ruleset        Sat Aug 15 22:58:14 2015
@@ -136,6 +136,27 @@
 improvement_factor = 1
 unit_factor = 2
 total_factor = 100
+
+[global_unit_options]
+
+; Explanation: Civ 2 allowed fast units to use any remaining movement after
+; disembarking. Boarding a ship spent every movement point the land unit
+; had.
+;
+; Freeciv doesn't support removing all movement points when a unit boards a
+; ship. If slow_invasions is set to FALSE a fast unit will be allowed to
+; board a ship, be moved by it, disembark and keep moving in the same turn.
+; That would have been impossible in Civ 2. If it is set to TRUE
+; strategies that involves loading fast units on a ship, waiting a turn and
+; then unloading them so they can act (attack, spy, etc) the same turn will
+; be broken.
+;
+; Shore landing style
+;  FALSE - normal movement
+;  TRUE  - (default) slow invasions by removing all
+;          movement points from ground units moving
+;          from ocean tile to land
+slow_invasions = TRUE
 
 [combat_rules]
 ; If tired_attack is set to TRUE, units that attack with less than a single


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