Author: sveinung Date: Tue Aug 18 04:18:34 2015 New Revision: 29576 URL: http://svn.gna.org/viewcvs/freeciv?rev=29576&view=rev Log: Set force_explode_nuclear for nuclear missiles
All bundled rulesets that enables the "Explode Nuclear" does it for nuclear missiles. Allowing nuclear missiles a regular attack doesn't make sense. Set force_explode_nuclear for them all. Not touching the alien ruleset. No current unit in it can perform the "Explode Nuclear" action. If it is added it could be as a unit capable of performing regular attacks while saving nuclear detonations for special situations. See patch #6247 Modified: trunk/data/civ1/game.ruleset trunk/data/civ2/game.ruleset trunk/data/civ2civ3/game.ruleset trunk/data/classic/game.ruleset trunk/data/experimental/game.ruleset trunk/data/multiplayer/game.ruleset Modified: trunk/data/civ1/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/civ1/game.ruleset (original) +++ trunk/data/civ1/game.ruleset Tue Aug 18 04:18:34 2015 @@ -172,7 +172,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. Modified: trunk/data/civ2/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/civ2/game.ruleset (original) +++ trunk/data/civ2/game.ruleset Tue Aug 18 04:18:34 2015 @@ -187,7 +187,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. Modified: trunk/data/civ2civ3/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/civ2civ3/game.ruleset (original) +++ trunk/data/civ2civ3/game.ruleset Tue Aug 18 04:18:34 2015 @@ -199,7 +199,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. Modified: trunk/data/classic/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/classic/game.ruleset (original) +++ trunk/data/classic/game.ruleset Tue Aug 18 04:18:34 2015 @@ -191,7 +191,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. Modified: trunk/data/experimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/experimental/game.ruleset (original) +++ trunk/data/experimental/game.ruleset Tue Aug 18 04:18:34 2015 @@ -197,7 +197,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. Modified: trunk/data/multiplayer/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff ============================================================================== --- trunk/data/multiplayer/game.ruleset (original) +++ trunk/data/multiplayer/game.ruleset Tue Aug 18 04:18:34 2015 @@ -195,7 +195,7 @@ ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit ; to perform a regular attack against a tile if it can do explode nuclear ; in stead. -force_explode_nuclear = FALSE +force_explode_nuclear = TRUE ; What each action should be called when showing them to the player. ; The first %s should be before the mnemonic of the action. _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits