Author: sveinung
Date: Tue Aug 18 04:18:34 2015
New Revision: 29576

URL: http://svn.gna.org/viewcvs/freeciv?rev=29576&view=rev
Log:
Set force_explode_nuclear for nuclear missiles

All bundled rulesets that enables the "Explode Nuclear" does it for nuclear
missiles. Allowing nuclear missiles a regular attack doesn't make sense. Set
force_explode_nuclear for them all.

Not touching the alien ruleset. No current unit in it can perform the
"Explode Nuclear" action. If it is added it could be as a unit capable of
performing regular attacks while saving nuclear detonations for special
situations.

See patch #6247

Modified:
    trunk/data/civ1/game.ruleset
    trunk/data/civ2/game.ruleset
    trunk/data/civ2civ3/game.ruleset
    trunk/data/classic/game.ruleset
    trunk/data/experimental/game.ruleset
    trunk/data/multiplayer/game.ruleset

Modified: trunk/data/civ1/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/civ1/game.ruleset        (original)
+++ trunk/data/civ1/game.ruleset        Tue Aug 18 04:18:34 2015
@@ -172,7 +172,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/civ2/game.ruleset        (original)
+++ trunk/data/civ2/game.ruleset        Tue Aug 18 04:18:34 2015
@@ -187,7 +187,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/civ2civ3/game.ruleset    (original)
+++ trunk/data/civ2civ3/game.ruleset    Tue Aug 18 04:18:34 2015
@@ -199,7 +199,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/classic/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/classic/game.ruleset     (original)
+++ trunk/data/classic/game.ruleset     Tue Aug 18 04:18:34 2015
@@ -191,7 +191,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/experimental/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/experimental/game.ruleset        (original)
+++ trunk/data/experimental/game.ruleset        Tue Aug 18 04:18:34 2015
@@ -197,7 +197,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.

Modified: trunk/data/multiplayer/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=29576&r1=29575&r2=29576&view=diff
==============================================================================
--- trunk/data/multiplayer/game.ruleset (original)
+++ trunk/data/multiplayer/game.ruleset Tue Aug 18 04:18:34 2015
@@ -195,7 +195,7 @@
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear
 ; in stead.
-force_explode_nuclear = FALSE
+force_explode_nuclear = TRUE
 
 ; What each action should be called when showing them to the player.
 ; The first %s should be before the mnemonic of the action.


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