Author: cazfi
Date: Thu Aug 20 22:44:26 2015
New Revision: 29618

URL: http://svn.gna.org/viewcvs/freeciv?rev=29618&view=rev
Log:
Fixed 'force_bombard' ruleset comment not to speak of 'force_capture_units' 
instead

See bug #23800

Modified:
    trunk/data/alien/game.ruleset
    trunk/data/civ1/game.ruleset
    trunk/data/civ2/game.ruleset
    trunk/data/civ2civ3/game.ruleset
    trunk/data/classic/game.ruleset
    trunk/data/experimental/game.ruleset
    trunk/data/multiplayer/game.ruleset
    trunk/data/stub/game.ruleset

Modified: trunk/data/alien/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/alien/game.ruleset       (original)
+++ trunk/data/alien/game.ruleset       Thu Aug 20 22:44:26 2015
@@ -178,7 +178,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/civ1/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/civ1/game.ruleset        (original)
+++ trunk/data/civ1/game.ruleset        Thu Aug 20 22:44:26 2015
@@ -164,7 +164,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/civ2/game.ruleset        (original)
+++ trunk/data/civ2/game.ruleset        Thu Aug 20 22:44:26 2015
@@ -179,7 +179,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/civ2civ3/game.ruleset    (original)
+++ trunk/data/civ2civ3/game.ruleset    Thu Aug 20 22:44:26 2015
@@ -191,7 +191,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/classic/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/classic/game.ruleset     (original)
+++ trunk/data/classic/game.ruleset     Thu Aug 20 22:44:26 2015
@@ -183,7 +183,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/experimental/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/experimental/game.ruleset        (original)
+++ trunk/data/experimental/game.ruleset        Thu Aug 20 22:44:26 2015
@@ -189,7 +189,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/multiplayer/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/multiplayer/game.ruleset (original)
+++ trunk/data/multiplayer/game.ruleset Thu Aug 20 22:44:26 2015
@@ -187,7 +187,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE

Modified: trunk/data/stub/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/game.ruleset?rev=29618&r1=29617&r2=29618&view=diff
==============================================================================
--- trunk/data/stub/game.ruleset        (original)
+++ trunk/data/stub/game.ruleset        Thu Aug 20 22:44:26 2015
@@ -176,7 +176,7 @@
 ; it can capture units on it in stead.
 force_capture_units = FALSE
 
-; If force_capture_units is set to TRUE it is illegal for an actor unit to
+; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
 force_bombard = FALSE


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