Author: sveinung
Date: Sun Aug 23 17:09:27 2015
New Revision: 29658

URL: http://svn.gna.org/viewcvs/freeciv?rev=29658&view=rev
Log:
civ2civ3: force bombard and capture units

Set force_capture_units and force_bombard in the civ2civ3 ruleset to make
attacks work like they used to. This is to avoid a rule change bardo, the
civ2civ3 maintainer, haven't had a chance to review. He can allow the player
to choose between multiple legal attacks when he gets back.

See patch #6276

Modified:
    trunk/data/civ2civ3/game.ruleset

Modified: trunk/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=29658&r1=29657&r2=29658&view=diff
==============================================================================
--- trunk/data/civ2civ3/game.ruleset    (original)
+++ trunk/data/civ2civ3/game.ruleset    Sun Aug 23 17:09:27 2015
@@ -189,12 +189,12 @@
 ; If force_capture_units is set to TRUE it is illegal for an actor unit to
 ; bombard, explode nuclear or perform a regular attack against a tile if
 ; it can capture units on it in stead.
-force_capture_units = FALSE
+force_capture_units = TRUE
 
 ; If force_bombard is set to TRUE it is illegal for an actor unit to
 ; explode nuclear or perform a regular attack against a tile if it can
 ; bombard it in stead.
-force_bombard = FALSE
+force_bombard = TRUE
 
 ; If force_explode_nuclear is set to TRUE it is illegal for an actor unit
 ; to perform a regular attack against a tile if it can do explode nuclear


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