Author: cazfi
Date: Fri Sep 11 19:39:55 2015
New Revision: 29863

URL: http://svn.gna.org/viewcvs/freeciv?rev=29863&view=rev
Log:
- Added a bonus to bribe costs against cheating AI civ2civ3 ruleset
- Improved Cheating AI defense bonus documentation

Patch by David Fernandez <bardo>

See patch #6006

Modified:
    trunk/data/civ2civ3/effects.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/effects.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=29863&r1=29862&r2=29863&view=diff
==============================================================================
--- trunk/data/civ2civ3/effects.ruleset (original)
+++ trunk/data/civ2civ3/effects.ruleset Fri Sep 11 19:39:55 2015
@@ -84,16 +84,16 @@
 
 [effect_ai_cheat_happiness]
 type    = "Make_Content"
-value  = 1
-reqs   =
+value   = 1
+reqs    =
     { "type", "name", "range"
       "AI", "Cheating", "Player"
     }
 
 [effect_ai_cheat_pollution]
 type    = "Pollu_Prod_Pct"
-value  = -20
-reqs   =
+value   = -20
+reqs    =
     { "type", "name", "range"
       "AI", "Cheating", "Player"
     }
@@ -106,6 +106,14 @@
       "AI", "Cheating", "Player"
     }
 
+[effect_ai_cheat_bribe_cost]
+type    = "Unit_Bribe_Cost_Pct"
+value   = 20
+reqs    =
+    { "type", "name", "range"
+      "AI", "Cheating", "Player"
+    }
+
 [effect_ai_cheat_incite_cost]
 type    = "Incite_Cost_Pct"
 value   = 20
@@ -141,7 +149,7 @@
       "AI", "Handicapped", "Player"
     }
 
-[effect_ai_handicapped_bribe]
+[effect_ai_handicapped_bribe_cost]
 type    = "Unit_Bribe_Cost_Pct"
 value   = -20
 reqs    =

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=29863&r1=29862&r2=29863&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Fri Sep 11 19:39:55 2015
@@ -47,8 +47,9 @@
 - Cheating AI level was adjusted for these rules, I suggest experienced
   players to use it.
   CHEATING AI: +40% Science, Luxury, Gold and Shield production,
-  -20% Pollution, +20 AI love, +50% unit Defense in land (outside
-  cities/fortresses).
+  +50% unit Defense in land (outside cities), -20% Pollution,
+  +20 AI love, +20% Veteran chance, +20% Incite and Bribe costs,
+  +1 Content per city.
 
 The following is a full list of changes compared to classic ruleset...
 


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