Author: cazfi Date: Mon Sep 21 06:33:18 2015 New Revision: 29946 URL: http://svn.gna.org/viewcvs/freeciv?rev=29946&view=rev Log: Load alien ruleset description from the README.
See patch #6358 Added: branches/S2_6/data/alien/README.alien - copied unchanged from r29945, branches/S2_6/doc/README.ruleset_alien Removed: branches/S2_6/doc/README.ruleset_alien Modified: branches/S2_6/data/alien/game.ruleset Modified: branches/S2_6/data/alien/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/game.ruleset?rev=29946&r1=29945&r2=29946&view=diff ============================================================================== --- branches/S2_6/data/alien/game.ruleset (original) +++ branches/S2_6/data/alien/game.ruleset Mon Sep 21 06:33:18 2015 @@ -22,7 +22,7 @@ ") ; Detailed description -; description = "" +description = *alien/README.alien* [options] global_init_techs="" Removed: branches/S2_6/doc/README.ruleset_alien URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_alien?rev=29945&view=auto ============================================================================== --- branches/S2_6/doc/README.ruleset_alien (original) +++ branches/S2_6/doc/README.ruleset_alien (removed) @@ -1,120 +0,0 @@ - -=============================== -Alien World ruleset for Freeciv -=============================== - -Design Philosophy: ------------------- - -Alien ruleset is very different from standard rules - it -has been one of the design goals of the ruleset that it -should provide users with "second game" to play with -Freeciv. We hope you can enjoy both more standard rulesets -and Alien ruleset, not selecting just one of them to play. - - -More info: ----------- - -Before Alien World was made part of official Freeciv -distribution, it was developet independently and was -available from cazfi.net. Documentation of the last -cazfi.net version is available from -http://www.cazfi.net/freeciv/alien/dev/ -Though some bits are outdated, it's still the most -comprehensive documentation of the Alien World ruleset. - - -Changes since last cazfi.net document version ---------------------------------------------- - -This list is incomplete - -- Citizens convert to city owning nationality over time - -- Population is measered in hundreds in reports - -- Road type "Tunnel" can be built to radiating tiles only - -- Techs cannot be stolen from Lunatics or Madmen - -- Intercontinental traderoutes give same trade than routes - within one continent. International routes give three - times as much trade as national ones - -- Once player knows "Ocean Cities" tech, borders extend - to oceanic tiles just like land tiles - -- Players are guaranteed to start from a Earthly units - reachable area of at least 15 tiles - -- Explorer cost reduced to 20 shields - -- Road type "Tunnel" provides 35% defense bonus for units - inside - -- Burrow Tubes can be built only to connect existing burrow tubes, first - one needs to be adjacent to a land tile - -- Amphibious and Antigravity units kill citizens after succesfull - attack against a city, Burrowing units do not - -- There's two river types. Earthly units do not gain movement - bonus from them. Both give trade bonus. Green River gives also - food bonus, and Brown River production bonus. Both give - defense bonus counted on natural defense layer. - -- There can never be civil war - -- Each movement point is divided to 4 fragments. IgTer movement - costs 2 fragments, river movement 2, road 2, highway 1. - -- Specialists have been renamed, but their effects remain the same - Elvis -> Culturists - Scientist -> Scientists - Taxman -> Government Merchants - -- Governments production and trade adjustments have been changed to be - always positive. Old negative values have turned to 0, and old 0 and - positive values have been increased accordingly. - - Gov: prod/trade - Despotism: 0 / 0 - Communism: 20% / 0 - Democracy: 0 / 20% - Dual Communism: 40% / 20% - Dual Democracy: 20% / 40% - -- Math Club gets only 30% bonus to science - -- There's third veterancy level, "Superb", that is available only for - units built by Team Gladiators in a city with Training Facility - -- Cities cannot be built on Boiling Ocean tiles. - -- Cities of Adventurers can grow one size bigger than cities of other - factions in lack of Basic Infrastructure or radiation fighting methods - -- Increased unit move rates: - Ship: 3 - Destroyer: 4 - Light Saucer: 3 - Bomb Saucer: 2 - -- Thick Mountains cannot be mined at all until Burrowing is known, but then - it requires just 17 movement points, road building time reduced to 12 movement - points - -- Empire size causes additional unhappiness only once every 15 bases (was 10), - and knowledge of Communication eases it so that the step is 20 bases - -- Added tech "Controlled Biomass" that provides new unit "Biomass" that can - transport Earthly and Amphibious units through Radiating tiles - -- Water Engineer build_cost increased to 40, like other City Founding units - -- Hex topology is used by default. On hex maps Transportation building - increases city radius to 2 tiles. - -- Stealth Spies cannot establish embassies. They are already granted by - "Communication" tech _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits