Author: cazfi
Date: Mon Sep 21 06:33:18 2015
New Revision: 29946

URL: http://svn.gna.org/viewcvs/freeciv?rev=29946&view=rev
Log:
Load alien ruleset description from the README.

See patch #6358

Added:
    branches/S2_6/data/alien/README.alien
      - copied unchanged from r29945, branches/S2_6/doc/README.ruleset_alien
Removed:
    branches/S2_6/doc/README.ruleset_alien
Modified:
    branches/S2_6/data/alien/game.ruleset

Modified: branches/S2_6/data/alien/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/game.ruleset?rev=29946&r1=29945&r2=29946&view=diff
==============================================================================
--- branches/S2_6/data/alien/game.ruleset       (original)
+++ branches/S2_6/data/alien/game.ruleset       Mon Sep 21 06:33:18 2015
@@ -22,7 +22,7 @@
 ")
 
 ; Detailed description
-; description = ""
+description = *alien/README.alien*
 
 [options]
 global_init_techs=""

Removed: branches/S2_6/doc/README.ruleset_alien
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.ruleset_alien?rev=29945&view=auto
==============================================================================
--- branches/S2_6/doc/README.ruleset_alien      (original)
+++ branches/S2_6/doc/README.ruleset_alien      (removed)
@@ -1,120 +0,0 @@
-
-===============================
-Alien World ruleset for Freeciv
-===============================
-
-Design Philosophy:
-------------------
-
-Alien ruleset is very different from standard rules - it
-has been one of the design goals of the ruleset that it
-should provide users with "second game" to play with
-Freeciv. We hope you can enjoy both more standard rulesets
-and Alien ruleset, not selecting just one of them to play.
-
-
-More info:
-----------
-
-Before Alien World was made part of official Freeciv
-distribution, it was developet independently and was
-available from cazfi.net. Documentation of the last
-cazfi.net version is available from
-http://www.cazfi.net/freeciv/alien/dev/
-Though some bits are outdated, it's still the most
-comprehensive documentation of the Alien World ruleset.
-
-
-Changes since last cazfi.net document version
----------------------------------------------
-
-This list is incomplete
-
-- Citizens convert to city owning nationality over time
-
-- Population is measered in hundreds in reports
-
-- Road type "Tunnel" can be built to radiating tiles only
-
-- Techs cannot be stolen from Lunatics or Madmen
-
-- Intercontinental traderoutes give same trade than routes
-  within one continent. International routes give three
-  times as much trade as national ones
-
-- Once player knows "Ocean Cities" tech, borders extend
-  to oceanic tiles just like land tiles
-
-- Players are guaranteed to start from a Earthly units
-  reachable area of at least 15 tiles
-
-- Explorer cost reduced to 20 shields
-
-- Road type "Tunnel" provides 35% defense bonus for units
-  inside
-
-- Burrow Tubes can be built only to connect existing burrow tubes, first
-  one needs to be adjacent to a land tile
-
-- Amphibious and Antigravity units kill citizens after succesfull
-  attack against a city, Burrowing units do not
-
-- There's two river types. Earthly units do not gain movement
-  bonus from them. Both give trade bonus. Green River gives also
-  food bonus, and Brown River production bonus. Both give
-  defense bonus counted on natural defense layer.
-
-- There can never be civil war
-
-- Each movement point is divided to 4 fragments. IgTer movement
-  costs 2 fragments, river movement 2, road 2, highway 1.
-
-- Specialists have been renamed, but their effects remain the same
-  Elvis     -> Culturists
-  Scientist -> Scientists
-  Taxman    -> Government Merchants
-
-- Governments production and trade adjustments have been changed to be
-  always positive. Old negative values have turned to 0, and old 0 and
-  positive values have been increased accordingly.
-
-  Gov: prod/trade
-  Despotism:       0  /  0
-  Communism:      20% /  0
-  Democracy:       0  / 20%
-  Dual Communism: 40% / 20%
-  Dual Democracy: 20% / 40%
-
-- Math Club gets only 30% bonus to science
-
-- There's third veterancy level, "Superb", that is available only for
-  units built by Team Gladiators in a city with Training Facility
-
-- Cities cannot be built on Boiling Ocean tiles.
-
-- Cities of Adventurers can grow one size bigger than cities of other
-  factions in lack of Basic Infrastructure or radiation fighting methods
-
-- Increased unit move rates:
-  Ship:         3
-  Destroyer:    4
-  Light Saucer: 3
-  Bomb Saucer:  2
-
-- Thick Mountains cannot be mined at all until Burrowing is known, but then
-  it requires just 17 movement points, road building time reduced to 12 
movement
-  points
-
-- Empire size causes additional unhappiness only once every 15 bases (was 10),
-  and knowledge of Communication eases it so that the step is 20 bases
-
-- Added tech "Controlled Biomass" that provides new unit "Biomass" that can
-  transport Earthly and Amphibious units through Radiating tiles
-
-- Water Engineer build_cost increased to 40, like other City Founding units
-
-- Hex topology is used by default. On hex maps Transportation building
-  increases city radius to 2 tiles.
-
-- Stealth Spies cannot establish embassies. They are already granted by
-  "Communication" tech


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