Author: cazfi
Date: Mon Nov  2 01:25:15 2015
New Revision: 30371

URL: http://svn.gna.org/viewcvs/freeciv?rev=30371&view=rev
Log:
Added ruleset comments related to trait values.

See bug #23976

Modified:
    branches/S2_5/data/alien/nations.ruleset
    branches/S2_5/data/civ1/nations.ruleset
    branches/S2_5/data/civ2/nations.ruleset
    branches/S2_5/data/civ2civ3/nations.ruleset
    branches/S2_5/data/classic/nations.ruleset
    branches/S2_5/data/experimental/nations.ruleset
    branches/S2_5/data/multiplayer/nations.ruleset

Modified: branches/S2_5/data/alien/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/alien/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/alien/nations.ruleset    (original)
+++ branches/S2_5/data/alien/nations.ruleset    Mon Nov  2 01:25:15 2015
@@ -16,9 +16,19 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
+
 
 ; Descriptions of nation sets
 ; These are self-contained subsets of the available nations; one of these

Modified: branches/S2_5/data/civ1/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/civ1/nations.ruleset     (original)
+++ branches/S2_5/data/civ1/nations.ruleset     Mon Nov  2 01:25:15 2015
@@ -20,9 +20,19 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
+
 
 ; Descriptions of nation sets
 ; These are self-contained subsets of the available nations; one of these

Modified: branches/S2_5/data/civ2/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/civ2/nations.ruleset     (original)
+++ branches/S2_5/data/civ2/nations.ruleset     Mon Nov  2 01:25:15 2015
@@ -22,9 +22,19 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
+
 
 ; Descriptions of nation sets
 ; These are self-contained subsets of the available nations; one of these

Modified: branches/S2_5/data/civ2civ3/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/civ2civ3/nations.ruleset (original)
+++ branches/S2_5/data/civ2civ3/nations.ruleset Mon Nov  2 01:25:15 2015
@@ -17,8 +17,18 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
 
+
 *include "default/nationlist.ruleset"

Modified: branches/S2_5/data/classic/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/classic/nations.ruleset  (original)
+++ branches/S2_5/data/classic/nations.ruleset  Mon Nov  2 01:25:15 2015
@@ -17,8 +17,18 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
 
+
 *include "default/nationlist.ruleset"

Modified: branches/S2_5/data/experimental/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/experimental/nations.ruleset     (original)
+++ branches/S2_5/data/experimental/nations.ruleset     Mon Nov  2 01:25:15 2015
@@ -17,8 +17,18 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
 
+
 *include "default/nationlist.ruleset"

Modified: branches/S2_5/data/multiplayer/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/nations.ruleset?rev=30371&r1=30370&r2=30371&view=diff
==============================================================================
--- branches/S2_5/data/multiplayer/nations.ruleset      (original)
+++ branches/S2_5/data/multiplayer/nations.ruleset      Mon Nov  2 01:25:15 2015
@@ -17,8 +17,18 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive = 50
 
+
 *include "default/nationlist.ruleset"


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