Author: cazfi Date: Mon Nov 9 19:34:47 2015 New Revision: 30496 URL: http://svn.gna.org/viewcvs/freeciv?rev=30496&view=rev Log: Added ruleset comments related to trait values.
See bug #23976 Modified: branches/S2_6/data/alien/nations.ruleset branches/S2_6/data/civ1/nations.ruleset branches/S2_6/data/civ2/nations.ruleset branches/S2_6/data/civ2civ3/nations.ruleset branches/S2_6/data/classic/nations.ruleset branches/S2_6/data/experimental/nations.ruleset branches/S2_6/data/multiplayer/nations.ruleset branches/S2_6/data/stub/nations.ruleset Modified: branches/S2_6/data/alien/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/alien/nations.ruleset (original) +++ branches/S2_6/data/alien/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -29,12 +29,29 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Alien ruleset nations each have their own traits. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. ;expansionist_min = 50 ;expansionist_max = 50 ;expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. ;trader_min = 50 ;trader_max = 50 ;trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. ;aggressive_min = 50 ;aggressive_max = 50 ;aggressive_default = 50 Modified: branches/S2_6/data/civ1/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/civ1/nations.ruleset (original) +++ branches/S2_6/data/civ1/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -32,12 +32,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. ;expansionist_min = 50 ;expansionist_max = 50 ;expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. ;trader_min = 50 ;trader_max = 50 ;trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. ;aggressive_min = 50 ;aggressive_max = 50 ;aggressive_default = 50 Modified: branches/S2_6/data/civ2/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/civ2/nations.ruleset (original) +++ branches/S2_6/data/civ2/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -34,12 +34,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. ;expansionist_min = 50 ;expansionist_max = 50 ;expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. ;trader_min = 50 ;trader_max = 50 ;trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. ;aggressive_min = 50 ;aggressive_max = 50 ;aggressive_default = 50 Modified: branches/S2_6/data/civ2civ3/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/nations.ruleset (original) +++ branches/S2_6/data/civ2civ3/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -29,12 +29,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. expansionist_min = 30 expansionist_max = 90 expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. trader_min = 30 trader_max = 90 trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. aggressive_min = 30 aggressive_max = 90 aggressive_default = 50 Modified: branches/S2_6/data/classic/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/classic/nations.ruleset (original) +++ branches/S2_6/data/classic/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -29,12 +29,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. expansionist_min = 30 expansionist_max = 90 expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. trader_min = 30 trader_max = 90 trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. aggressive_min = 30 aggressive_max = 90 aggressive_default = 50 Modified: branches/S2_6/data/experimental/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/experimental/nations.ruleset (original) +++ branches/S2_6/data/experimental/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -29,12 +29,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. expansionist_min = 30 expansionist_max = 90 expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. trader_min = 30 trader_max = 90 trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. aggressive_min = 30 aggressive_max = 90 aggressive_default = 50 Modified: branches/S2_6/data/multiplayer/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/multiplayer/nations.ruleset (original) +++ branches/S2_6/data/multiplayer/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -29,12 +29,27 @@ default_government = "Despotism" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. expansionist_min = 30 expansionist_max = 90 expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. trader_min = 30 trader_max = 90 trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. aggressive_min = 30 aggressive_max = 90 aggressive_default = 50 Modified: branches/S2_6/data/stub/nations.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff ============================================================================== --- branches/S2_6/data/stub/nations.ruleset (original) +++ branches/S2_6/data/stub/nations.ruleset Mon Nov 9 19:34:47 2015 @@ -18,12 +18,27 @@ ;embedded_nations = "" [default_traits] +; Default values for the AI traits. These are used if nation specific +; value for some trait has not been used. If these default too are +; not defined, the ultimate default is 50. +; <trait>_min and <trait>_max give the range from which the trait value +; is randomly chosen for a given AI player unless 'traitdistribution' +; server setting is 'FIXED' +; <trait>_default is the exaxt trait value used when 'traitdistribution' +; is 'FIXED'. If <trait>_default has not been given, it's set to the +; midpoint between <trait>_min and <trait>_max. + +; Value of trait "expansionist" defines how much AI wants to settle new territory. ;expansionist_min = 50 ;expansionist_max = 50 ;expansionist_default = 50 + +; Value of trait "trader" defines how much AI wants to establish trade routes. ;trader_min = 50 ;trader_max = 50 ;trader_default = 50 + +; Value of trait "aggressive" defines how easily AI declares war. ;aggressive_min = 50 ;aggressive_max = 50 ;aggressive_default = 50 _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits