Author: cazfi
Date: Mon Nov  9 19:34:47 2015
New Revision: 30496

URL: http://svn.gna.org/viewcvs/freeciv?rev=30496&view=rev
Log:
Added ruleset comments related to trait values.

See bug #23976

Modified:
    branches/S2_6/data/alien/nations.ruleset
    branches/S2_6/data/civ1/nations.ruleset
    branches/S2_6/data/civ2/nations.ruleset
    branches/S2_6/data/civ2civ3/nations.ruleset
    branches/S2_6/data/classic/nations.ruleset
    branches/S2_6/data/experimental/nations.ruleset
    branches/S2_6/data/multiplayer/nations.ruleset
    branches/S2_6/data/stub/nations.ruleset

Modified: branches/S2_6/data/alien/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/alien/nations.ruleset    (original)
+++ branches/S2_6/data/alien/nations.ruleset    Mon Nov  9 19:34:47 2015
@@ -29,12 +29,29 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Alien ruleset nations each have their own traits.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist_min = 50
 ;expansionist_max = 50
 ;expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader_min = 50
 ;trader_max = 50
 ;trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive_min = 50
 ;aggressive_max = 50
 ;aggressive_default = 50

Modified: branches/S2_6/data/civ1/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/civ1/nations.ruleset     (original)
+++ branches/S2_6/data/civ1/nations.ruleset     Mon Nov  9 19:34:47 2015
@@ -32,12 +32,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist_min = 50
 ;expansionist_max = 50
 ;expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader_min = 50
 ;trader_max = 50
 ;trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive_min = 50
 ;aggressive_max = 50
 ;aggressive_default = 50

Modified: branches/S2_6/data/civ2/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/civ2/nations.ruleset     (original)
+++ branches/S2_6/data/civ2/nations.ruleset     Mon Nov  9 19:34:47 2015
@@ -34,12 +34,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist_min = 50
 ;expansionist_max = 50
 ;expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader_min = 50
 ;trader_max = 50
 ;trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive_min = 50
 ;aggressive_max = 50
 ;aggressive_default = 50

Modified: branches/S2_6/data/civ2civ3/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/nations.ruleset (original)
+++ branches/S2_6/data/civ2civ3/nations.ruleset Mon Nov  9 19:34:47 2015
@@ -29,12 +29,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 expansionist_min = 30
 expansionist_max = 90
 expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 trader_min = 30
 trader_max = 90
 trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 aggressive_min = 30
 aggressive_max = 90
 aggressive_default = 50

Modified: branches/S2_6/data/classic/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/classic/nations.ruleset  (original)
+++ branches/S2_6/data/classic/nations.ruleset  Mon Nov  9 19:34:47 2015
@@ -29,12 +29,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 expansionist_min = 30
 expansionist_max = 90
 expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 trader_min = 30
 trader_max = 90
 trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 aggressive_min = 30
 aggressive_max = 90
 aggressive_default = 50

Modified: branches/S2_6/data/experimental/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/experimental/nations.ruleset     (original)
+++ branches/S2_6/data/experimental/nations.ruleset     Mon Nov  9 19:34:47 2015
@@ -29,12 +29,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 expansionist_min = 30
 expansionist_max = 90
 expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 trader_min = 30
 trader_max = 90
 trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 aggressive_min = 30
 aggressive_max = 90
 aggressive_default = 50

Modified: branches/S2_6/data/multiplayer/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/nations.ruleset      (original)
+++ branches/S2_6/data/multiplayer/nations.ruleset      Mon Nov  9 19:34:47 2015
@@ -29,12 +29,27 @@
 default_government = "Despotism"
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 expansionist_min = 30
 expansionist_max = 90
 expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 trader_min = 30
 trader_max = 90
 trader_default = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 aggressive_min = 30
 aggressive_max = 90
 aggressive_default = 50

Modified: branches/S2_6/data/stub/nations.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/nations.ruleset?rev=30496&r1=30495&r2=30496&view=diff
==============================================================================
--- branches/S2_6/data/stub/nations.ruleset     (original)
+++ branches/S2_6/data/stub/nations.ruleset     Mon Nov  9 19:34:47 2015
@@ -18,12 +18,27 @@
 ;embedded_nations = ""
 
 [default_traits]
+; Default values for the AI traits. These are used if nation specific
+; value for some trait has not been used. If these default too are
+; not defined, the ultimate default is 50.
+; <trait>_min and <trait>_max give the range from which the trait value
+; is randomly chosen for a given AI player unless 'traitdistribution'
+; server setting is 'FIXED'
+; <trait>_default is the exaxt trait value used when 'traitdistribution'
+; is 'FIXED'. If <trait>_default has not been given, it's set to the
+; midpoint between <trait>_min and <trait>_max.
+
+; Value of trait "expansionist" defines how much AI wants to settle new 
territory.
 ;expansionist_min = 50
 ;expansionist_max = 50
 ;expansionist_default = 50
+
+; Value of trait "trader" defines how much AI wants to establish trade routes.
 ;trader_min       = 50
 ;trader_max       = 50
 ;trader_default   = 50
+
+; Value of trait "aggressive" defines how easily AI declares war.
 ;aggressive_min   = 50
 ;aggressive_max   = 50
 ;aggressive_default = 50


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