Date: Mon Nov 9 22:08:39 2015
New Revision: 30507
Reword civ2civ3 Caravan description to try to make it clearer that there
are no domestic trade routes.
See gna bug #23398.
--- branches/S2_5/data/civ2civ3/units.ruleset (original)
+++ branches/S2_5/data/civ2civ3/units.ruleset Mon Nov 9 22:08:39 2015
@@ -2339,19 +2339,20 @@
flags = "TradeRoute", "HelpWonder", "NonMil", "Capturable"
roles = ""
helptext = _("\
-A Caravan carries goods or material for trading with foreign countries,\
+A Caravan carries goods or material for trading with other nations,\
or to help build wonders in your own cities.\
Caravans can only travel on roads, railroads, rivers or ships, and\
are not affected by movement modifiers.\
-Caravans can establish trade routes with the cities of other nations\
- (even your enemies). A trade route's ongoing revenue is doubled if the\
- two cities involved are on different continents. Each city can support a\
- maximum of two trade routes.\
-Every Caravan that is used to build a wonder will add 50 shields\
- towards the production of the wonder.\
+A Caravan sent to a foreign city (even one owned by an enemy) can\
+ establish a trade route. The route's ongoing revenue is doubled\
+ if the two cities involved are on different continents. Each city\
+ can support a maximum of two trade routes.\
+A Caravan sent to one of your own cities that is building a wonder\
+ can add 50 shields towards its production. If your city is not\
+ building a wonder, the Caravan can take no special action.\
TIP: You can stockpile a stack of Caravans in advance and bring\
them all into a city where you have started to build a wonder,\
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