Author: cazfi Date: Mon Nov 16 22:10:01 2015 New Revision: 30648 URL: http://svn.gna.org/viewcvs/freeciv?rev=30648&view=rev Log: setup assess_turns outside loop in AI assess_danger()
See patch #6591 Modified: branches/S2_5/ai/default/advmilitary.c Modified: branches/S2_5/ai/default/advmilitary.c URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/ai/default/advmilitary.c?rev=30648&r1=30647&r2=30648&view=diff ============================================================================== --- branches/S2_5/ai/default/advmilitary.c (original) +++ branches/S2_5/ai/default/advmilitary.c Mon Nov 16 22:10:01 2015 @@ -464,6 +464,7 @@ int total_danger = 0; int defense_bonuses[U_LAST]; bool defender_type_handled[U_LAST]; + int assess_turns; TIMING_LOG(AIT_DANGER, TIMER_START); @@ -522,23 +523,21 @@ } } unit_list_iterate_end; + if (player_is_cpuhog(pplayer)) { + assess_turns = 6; + } else { + assess_turns = 3; + } /* Check. */ players_iterate(aplayer) { struct pf_reverse_map *pcity_map; - int assess_turns; if (!adv_is_player_dangerous(pplayer, aplayer)) { continue; } /* Note that we still consider the units of players we are not (yet) * at war with. */ - - if (player_is_cpuhog(pplayer)) { - assess_turns = 6; - } else { - assess_turns = 3; - } pcity_map = pf_reverse_map_new_for_city(pcity, aplayer, assess_turns); _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits