Author: jtn
Date: Tue Dec 8 23:18:31 2015
New Revision: 30909
URL: http://svn.gna.org/viewcvs/freeciv?rev=30909&view=rev
Log:
Fix a few typos and string tweaks.
See gna bug #24143.
Modified:
branches/S2_5/server/savegame.c
branches/S2_5/server/savegame2.c
branches/S2_5/server/srv_main.c
Modified: branches/S2_5/server/savegame.c
URL:
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/server/savegame.c?rev=30909&r1=30908&r2=30909&view=diff
==============================================================================
--- branches/S2_5/server/savegame.c (original)
+++ branches/S2_5/server/savegame.c Tue Dec 8 23:18:31 2015
@@ -4496,7 +4496,7 @@
/* The current relationship is closer than what the save game
* claims is the closes relationship ever. */
- log_error(_("The save game is wrong about what the closes "
+ log_error(_("The save game is wrong about what the closest "
"relationship %s and %s have had is. Fixing."),
player_name(pplayer), player_name(aplayer));
Modified: branches/S2_5/server/savegame2.c
URL:
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/server/savegame2.c?rev=30909&r1=30908&r2=30909&view=diff
==============================================================================
--- branches/S2_5/server/savegame2.c (original)
+++ branches/S2_5/server/savegame2.c Tue Dec 8 23:18:31 2015
@@ -6322,7 +6322,7 @@
/* The current relationship is closer than what the save game
* claims is the closes relationship ever. */
- log_sg(_("The save game is wrong about what the closes "
+ log_sg(_("The save game is wrong about what the closest "
"relationship %s and %s have had is. Fixing."),
player_name(pplayer), player_name(aplayer));
Modified: branches/S2_5/server/srv_main.c
URL:
http://svn.gna.org/viewcvs/freeciv/branches/S2_5/server/srv_main.c?rev=30909&r1=30908&r2=30909&view=diff
==============================================================================
--- branches/S2_5/server/srv_main.c (original)
+++ branches/S2_5/server/srv_main.c Tue Dec 8 23:18:31 2015
@@ -2935,7 +2935,8 @@
event_cache_clear();
}
- log_normal(_("Now accepting new client connections on port %d"),
srvarg.port);
+ log_normal(_("Now accepting new client connections on port %d."),
+ srvarg.port);
/* Remain in S_S_INITIAL until all players are ready. */
while (S_E_FORCE_END_OF_SNIFF != server_sniff_all_input()) {
/* When force_end_of_sniff is used in pregame, it means that the server
_______________________________________________
Freeciv-commits mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-commits