Author: cazfi
Date: Thu Feb 11 14:50:23 2016
New Revision: 31875

URL: http://svn.gna.org/viewcvs/freeciv?rev=31875&view=rev
Log:
Reserved empty AI callback slots so optional callbacks can later be added 
without
need to break module compatibility.

See patch #6937

Modified:
    branches/S2_6/common/ai.h
    branches/S2_6/doc/README.AI_modules

Modified: branches/S2_6/common/ai.h
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/common/ai.h?rev=31875&r1=31874&r2=31875&view=diff
==============================================================================
--- branches/S2_6/common/ai.h   (original)
+++ branches/S2_6/common/ai.h   Thu Feb 11 14:50:23 2016
@@ -21,8 +21,10 @@
 #include "fc_types.h" /* MAX_LEN_NAME */
 
 /* Update this capability string when ever there is changes to ai_type
-   structure below */
-#define FC_AI_MOD_CAPSTR "+Freeciv-2.6-ai-module-2015.Oct.30"
+ * structure below. When changing mandatory capability part, check that
+ * there's enough reserved_xx pointers in the end of the structure for
+ * taking to use without need to bump mandatory capability again. */
+#define FC_AI_MOD_CAPSTR "+Freeciv-2.6-ai-module-2016.Feb.09"
 
 /* Timers for all AI activities. Define it to get statistics about the AI. */
 #ifdef FREECIV_DEBUG
@@ -257,6 +259,20 @@
 
     /* Called for player AI type with short internval */
     void (*refresh)(struct player *pplayer);
+
+    /* These are here reserving space for future optional callbacks.
+     * This way we don't need to change the mandatory capability of the AI 
module
+     * interface when adding such callbacks, but existing modules just have 
these
+     * set to NULL. Optional capability should be set when taking one of these 
to use,
+     * so that new modules know if the server is going to call these or is it 
too old
+     * version to do so.
+     * When mandatory capability then changes again, please add new 
reservations to
+     * replace those taken to use. */
+    void (*reserved_01)(void);
+    void (*reserved_02)(void);
+    void (*reserved_03)(void);
+    void (*reserved_04)(void);
+    void (*reserved_05)(void);
   } funcs;
 };
 

Modified: branches/S2_6/doc/README.AI_modules
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/doc/README.AI_modules?rev=31875&r1=31874&r2=31875&view=diff
==============================================================================
--- branches/S2_6/doc/README.AI_modules (original)
+++ branches/S2_6/doc/README.AI_modules Thu Feb 11 14:50:23 2016
@@ -131,3 +131,5 @@
   player once per other player in game. Old player_save and player_load are 
called only once
   overall
 - Added want_to_explore, called for AI type of the unit owner, when it is 
about to autoexplore
+- Added currently unused 'reserved' pointers that we can populate with 
optional callbacks
+  without need to change the mandatory capability of the modules


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