Author: sveinung
Date: Tue Mar 8 15:09:23 2016
New Revision: 32201
URL: http://svn.gna.org/viewcvs/freeciv?rev=32201&view=rev
Log:
sandbox: require a Marketplace to enter.
Make the legality of the action "Enter Marketplace" depend on the presence
of a Marketplace in the target city rather than on if a trade route can be
established.
David Fernandez <bardo> and I talked about doing this for civ2civ3 (in
patch #5995). Do it in sandbox first so it can get a bit more testing.
See patch #7041
Modified:
trunk/data/sandbox/game.ruleset
Modified: trunk/data/sandbox/game.ruleset
URL:
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/game.ruleset?rev=32201&r1=32200&r2=32201&view=diff
==============================================================================
--- trunk/data/sandbox/game.ruleset (original)
+++ trunk/data/sandbox/game.ruleset Tue Mar 8 15:09:23 2016
@@ -192,7 +192,7 @@
; If force_trade_route is set to TRUE it is illegal for an actor unit to
; enter the marketplace of a city if it can establish a trade route to it
; in stead.
-force_trade_route = TRUE
+force_trade_route = FALSE
; If force_capture_units is set to TRUE it is illegal for an actor unit to
; bombard, explode nuclear or perform a regular attack against a tile if
@@ -462,6 +462,10 @@
actor_reqs =
{ "type", "name", "range", "present"
"UnitFlag", "TradeRoute", "Local", TRUE
+ }
+target_reqs =
+ { "type", "name", "range"
+ "Building", "Marketplace", "City"
}
[actionenabler_help_build_wonder]
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