Author: cazfi
Date: Tue Apr 26 05:42:26 2016
New Revision: 32494

URL: http://svn.gna.org/viewcvs/freeciv?rev=32494&view=rev
Log:
Typofix to comment of supplied rulesets; "attach" -> "attack"

See bug #24602

Modified:
    branches/S2_6/data/alien/units.ruleset
    branches/S2_6/data/civ1/units.ruleset
    branches/S2_6/data/civ2/units.ruleset
    branches/S2_6/data/civ2civ3/units.ruleset
    branches/S2_6/data/classic/units.ruleset
    branches/S2_6/data/experimental/units.ruleset
    branches/S2_6/data/multiplayer/units.ruleset
    branches/S2_6/data/sandbox/units.ruleset
    branches/S2_6/data/stub/units.ruleset

Modified: branches/S2_6/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/alien/units.ruleset      (original)
+++ branches/S2_6/data/alien/units.ruleset      Tue Apr 26 05:42:26 2016
@@ -56,8 +56,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -75,8 +75,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -101,7 +101,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/civ1/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/civ1/units.ruleset       (original)
+++ branches/S2_6/data/civ1/units.ruleset       Tue Apr 26 05:42:26 2016
@@ -54,8 +54,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -73,8 +73,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -99,7 +99,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/civ2/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/civ2/units.ruleset       (original)
+++ branches/S2_6/data/civ2/units.ruleset       Tue Apr 26 05:42:26 2016
@@ -59,8 +59,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -78,8 +78,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -104,7 +104,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/units.ruleset   (original)
+++ branches/S2_6/data/civ2civ3/units.ruleset   Tue Apr 26 05:42:26 2016
@@ -64,8 +64,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -83,8 +83,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -109,7 +109,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/classic/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/classic/units.ruleset    (original)
+++ branches/S2_6/data/classic/units.ruleset    Tue Apr 26 05:42:26 2016
@@ -65,8 +65,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -84,8 +84,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -110,7 +110,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/experimental/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/experimental/units.ruleset       (original)
+++ branches/S2_6/data/experimental/units.ruleset       Tue Apr 26 05:42:26 2016
@@ -68,8 +68,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -87,8 +87,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -113,7 +113,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/multiplayer/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/units.ruleset        (original)
+++ branches/S2_6/data/multiplayer/units.ruleset        Tue Apr 26 05:42:26 2016
@@ -64,8 +64,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -83,8 +83,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -109,7 +109,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/sandbox/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/sandbox/units.ruleset    (original)
+++ branches/S2_6/data/sandbox/units.ruleset    Tue Apr 26 05:42:26 2016
@@ -64,8 +64,8 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
@@ -83,8 +83,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -109,7 +109,7 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type
 ;                       flag "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
 ;                       native one)
 ;                       This applies for both attacking from transport or
 ;                       cities. If only some unit types of the class should

Modified: branches/S2_6/data/stub/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=32494&r1=32493&r2=32494&view=diff
==============================================================================
--- branches/S2_6/data/stub/units.ruleset       (original)
+++ branches/S2_6/data/stub/units.ruleset       Tue Apr 26 05:42:26 2016
@@ -35,6 +35,8 @@
 ; terrain.ruleset.
 veteran_move_bonus = 0
 
+; /* <-- avoid gettext warnings
+;
 ; Unit classes
 ; The number can be variable, up to 32
 ; When adding new classes, remember to check effects.ruleset also.
@@ -42,13 +44,17 @@
 ; want add effect giving City Walls defence bonus against new class
 ; too.
 ;
-; The actual tag used (the * in [unitclass_*]) does not matter, except 
-; it must be unique within this file, and it may be used in debug 
+; The actual tag used (the * in [unitclass_*]) does not matter, except
+; it must be unique within this file, and it may be used in debug
 ; output when reading this file.
 ;
 ; ** Fields **
 ;
-; name          = Name as used in other rulesets
+; name          = translatable name as seen by user
+; rule_name     = (optional) name for savegames, rulesets etc; if not
+;                 present, 'name' is used. Since the name used in savegames
+;                 must not change, use this when renaming a unit class after a
+;                 ruleset has been released.
 ; min_speed     = Minimum speed after damage and effects (whole movement 
points)
 ; hp_loss_pct   = Hitpoints lost each turn if unit not in city or native base
 ; non_native_def_pct = Defense power percentage applying when defending on
@@ -57,8 +63,8 @@
 ;                 "Normal", "Nothing" or "Frighten"
 ; flags         = List of unit class flags (from the following list; you
 ;                 cannot add custom unit class flags)
-; helptext     = optional help text string; should escape all raw newlines 
-;                so that xgettext parsing works
+; helptext      = optional help text string; should escape all raw newlines
+;                 so that xgettext parsing works
 ;
 ; ** Unit class Flags **
 ;
@@ -83,15 +89,16 @@
 ;                       still work that tile
 ; "AttackNonNative"   = Unit can attack units on non-native tiles. Unit type 
flag
 ;                       "Only_Native_Attack" can override this
-; "AttFromNonNative"  = Unit can launch attach from non-native tile (against 
native one)
-;                       This applies for both attacking from transport or 
cities. If only
-;                       some unit types of the class should get this property, 
use type flag
-;                       "Marines"
+; "AttFromNonNative"  = Unit can launch attack from non-native tile (against
+;                       native one)
+;                       This applies for both attacking from transport or
+;                       cities. If only some unit types of the class should
+;                       get this property, use type flag "Marines"
 ; "KillCitizen"       = Upon successful attack against a city unit kills one 
citizen.
 ;                       There's server setting, as well as effects, to disable 
this.
 ; "Airliftable"       = Unit may be airlifted
 ;
-; */ <-- avoid gettext warnings         ; */ <-- avoid gettext warnings
+; */ <-- avoid gettext warnings
 
 [unitclass_generic]
 name          = _("Generic")


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