Author: cazfi Date: Tue May 3 05:35:18 2016 New Revision: 32549 URL: http://svn.gna.org/viewcvs/freeciv?rev=32549&view=rev Log: Fixed typo 'garphic' -> 'graphic' in unit type field 'graphic_alt' documentation.
See patch #7169 Modified: branches/S2_5/data/alien/units.ruleset branches/S2_5/data/civ1/units.ruleset branches/S2_5/data/civ2/units.ruleset branches/S2_5/data/civ2civ3/units.ruleset branches/S2_5/data/classic/units.ruleset branches/S2_5/data/experimental/units.ruleset branches/S2_5/data/multiplayer/units.ruleset Modified: branches/S2_5/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/alien/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/alien/units.ruleset (original) +++ branches/S2_5/data/alien/units.ruleset Tue May 3 05:35:18 2016 @@ -163,15 +163,15 @@ ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -182,9 +182,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/civ1/units.ruleset (original) +++ branches/S2_5/data/civ1/units.ruleset Tue May 3 05:35:18 2016 @@ -146,15 +146,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -165,9 +165,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/civ2/units.ruleset (original) +++ branches/S2_5/data/civ2/units.ruleset Tue May 3 05:35:18 2016 @@ -159,15 +159,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. +; a given flag or role. ; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -178,9 +178,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Tue May 3 05:35:18 2016 @@ -194,15 +194,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. +; a given flag or role. ; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -213,9 +213,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/classic/units.ruleset (original) +++ branches/S2_5/data/classic/units.ruleset Tue May 3 05:35:18 2016 @@ -171,15 +171,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -190,9 +190,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/experimental/units.ruleset (original) +++ branches/S2_5/data/experimental/units.ruleset Tue May 3 05:35:18 2016 @@ -185,15 +185,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -204,9 +204,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_5/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/units.ruleset?rev=32549&r1=32548&r2=32549&view=diff ============================================================================== --- branches/S2_5/data/multiplayer/units.ruleset (original) +++ branches/S2_5/data/multiplayer/units.ruleset Tue May 3 05:35:18 2016 @@ -171,15 +171,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -190,9 +190,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits