Author: cazfi Date: Tue Jun 14 17:15:32 2016 New Revision: 32851 URL: http://svn.gna.org/viewcvs/freeciv?rev=32851&view=rev Log: Added Ecclesiastical Palace to civ2civ3 ruleset.
Patch by David Fernandez <bardo> See patch #7159 Modified: branches/S2_6/data/civ2civ3/README.civ2civ3 branches/S2_6/data/civ2civ3/buildings.ruleset branches/S2_6/data/civ2civ3/effects.ruleset branches/S2_6/data/civ2civ3/game.ruleset branches/S2_6/data/civ2civ3/governments.ruleset Modified: branches/S2_6/data/civ2civ3/README.civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/README.civ2civ3?rev=32851&r1=32850&r2=32851&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/README.civ2civ3 (original) +++ branches/S2_6/data/civ2civ3/README.civ2civ3 Tue Jun 14 17:15:32 2016 @@ -402,7 +402,7 @@ receives all them). - Spies built under Communism or Federation will start at the first - veteran level. Federation grants +1 Luxury per city. + veteran level. Federation grants +3 Luxury per city. - Under Communism you do not pay upkeep for buildings that cost 1 Gold. Communism cancels the bonus from Mysticism and Theology (to Temples @@ -512,6 +512,10 @@ - Aqueduct is cheaper near rivers or lakes. Sewer System is needed to grow larger than pop 16 (instead of 12). Each one reduces the chances of illness by -30%. + +- Created a new building: Ecclesiastical Palace (available with + Theology), that acts as a second center of government that lowers + corruption and waste. - Courthouse: Make_Content = 1, and reduces to half any kind of waste (Trade, Shields or Food). @@ -896,7 +900,7 @@ classes). - Wonders become obsolete by techs researched by the owner (not affected by the researches of other players). -- A little boost to Federation (+1 Luxury per city, so it is easier to +- A little boost to Federation (+3 Luxury per city, so it is easier to celebrate), and Fundamentalism (-50% to science, instead of total science output halved). - The bonus to defense moved to cities with pop>8 (instead of pop>=8), Modified: branches/S2_6/data/civ2civ3/buildings.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/buildings.ruleset?rev=32851&r1=32850&r2=32851&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/buildings.ruleset (original) +++ branches/S2_6/data/civ2civ3/buildings.ruleset Tue Jun 14 17:15:32 2016 @@ -737,10 +737,6 @@ name = _("Palace") genus = "SmallWonder" flags = "SaveSmallWonder" -reqs = - { "type", "name", "range" - "Tech", "Masonry", "Player" - } graphic = "b.palace" graphic_alt = "-" obsolete_by = @@ -773,6 +769,43 @@ If the capital is in a dangerous location, or a more central capital\ would give a better corruption distribution, you can move your palace\ by rebuilding it in another city.\ +"), +; /* xgettext:no-c-format */ +_("\ +Under Despotism the city containing the palace gains a +75% \ +gold bonus, and under Monarchy a +50% gold bonus.\ +") + +[building_ecclesiastical_palace] +name = _("Ecclesiastical Palace") +genus = "SmallWonder" +reqs = + { "type", "name", "range" + "Tech", "Theology", "Player" + } +graphic = "b.ecclesiastical_palace" +graphic_alt = "b.palace" +obsolete_by = + { "type", "name", "range" + } +build_cost = 140 +upkeep = 0 +sabotage = 0 +sound = "b_palace" +sound_alt = "b_generic" +helptext = _("\ +Makes a city the ecclesiastical capital, that acts as a second center \ +of government.\ +"), _("\ +Waste in other cities (corruption, production waste, and food waste) \ +is related to how far away from the nearest capital they are. On top of \ +this, corruption and production waste in the capital itself is half \ +of what it would otherwise be (and a Courthouse will eliminate it \ +entirely).\ +"), _("\ +The city where this palace is located cannot be incited to revolt, \ +and enjoys a bonus when enemy agents try to evade your own agents \ +stationed in the city, or sabotage your buildings.\ "), ; /* xgettext:no-c-format */ _("\ Modified: branches/S2_6/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/effects.ruleset?rev=32851&r1=32850&r2=32851&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/effects.ruleset (original) +++ branches/S2_6/data/civ2civ3/effects.ruleset Tue Jun 14 17:15:32 2016 @@ -1623,7 +1623,7 @@ [effect_lux_federation] type = "Output_Add_Tile" -value = 1 +value = 3 reqs = { "type", "name", "range" "Gov", "Federation", "Player" @@ -2469,6 +2469,75 @@ "Building", "Palace", "City" } +[effect_ecclesiastical_palace] +type = "Output_Waste_Pct" +value = 50 +reqs = + { "type", "name", "range", "present" + "Building", "Ecclesiastical Palace", "City", TRUE + "OutputType", "Trade", "Local", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_1] +type = "Output_Waste_Pct" +value = 50 +reqs = + { "type", "name", "range", "present" + "Building", "Ecclesiastical Palace", "City", TRUE + "OutputType", "Shield", "local", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_2] +type = "Spy_Resistant" +value = 50 +reqs = + { "type", "name", "range", "present" + "Building", "Ecclesiastical Palace", "City", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_gov_center] +type = "Gov_Center" +value = 1 +reqs = + { "type", "name", "range", "present" + "Building", "Ecclesiastical Palace", "City", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_despotism] +type = "Output_Bonus" +value = 75 +reqs = + { "type", "name", "range", "present" + "Gov", "Despotism", "Player", TRUE + "Building", "Ecclesiastical Palace", "City", TRUE + "OutputType", "Gold", "Local", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_monarchy] +type = "Output_Bonus" +value = 50 +reqs = + { "type", "name", "range", "present" + "Gov", "Monarchy", "Player", TRUE + "Building", "Ecclesiastical Palace", "City", TRUE + "OutputType", "Gold", "Local", TRUE + "Building", "Palace", "City", FALSE + } + +[effect_ecclesiastical_palace_culture] +type = "History" +value = 1 +reqs = + { "type", "name", "range", "present" + "Building", "Ecclesiastical Palace", "City", TRUE + "Building", "Palace", "City", FALSE + } + [effect_police_station] type = "Make_Content" value = 2 Modified: branches/S2_6/data/civ2civ3/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/game.ruleset?rev=32851&r1=32850&r2=32851&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/game.ruleset (original) +++ branches/S2_6/data/civ2civ3/game.ruleset Tue Jun 14 17:15:32 2016 @@ -357,6 +357,7 @@ "Gov", "Federation", "Player", FALSE "Gov", "Democracy", "Player", FALSE "Building", "Palace", "City", FALSE + "Building", "Ecclesiastical Palace", "City", FALSE "Building", "Mausoleum of Mausolos", "Player", FALSE } Modified: branches/S2_6/data/civ2civ3/governments.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/governments.ruleset?rev=32851&r1=32850&r2=32851&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/governments.ruleset (original) +++ branches/S2_6/data/civ2civ3/governments.ruleset Tue Jun 14 17:15:32 2016 @@ -284,7 +284,7 @@ "), ; /* xgettext:no-c-format */ _("\ -* Each city receives one extra luxury point.\n\ +* Each city receives 3 extra luxury points.\n\ * Celebrating cities produce one extra trade point for every tile which is\ already producing trade. (Cities below size 3 will not celebrate.)\n\ * Each city can support up to 2 units for free; further units each cost\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits