Author: cazfi
Date: Fri Jul  1 08:54:44 2016
New Revision: 33137

URL: http://svn.gna.org/viewcvs/freeciv?rev=33137&view=rev
Log:
Added rule_name documentation comment to stub tech.ruleset

See patch #7355

Modified:
    trunk/data/alien/techs.ruleset
    trunk/data/civ1/techs.ruleset
    trunk/data/civ2/techs.ruleset
    trunk/data/civ2civ3/techs.ruleset
    trunk/data/classic/techs.ruleset
    trunk/data/experimental/techs.ruleset
    trunk/data/multiplayer/techs.ruleset
    trunk/data/ruledit/comments.txt
    trunk/data/sandbox/techs.ruleset
    trunk/data/stub/techs.ruleset

Modified: trunk/data/alien/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/alien/techs.ruleset      (original)
+++ trunk/data/alien/techs.ruleset      Fri Jul  1 08:54:44 2016
@@ -42,7 +42,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -60,7 +60,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/civ1/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/civ1/techs.ruleset       (original)
+++ trunk/data/civ1/techs.ruleset       Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings (see classic/techs.ruleset)
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/civ2/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/civ2/techs.ruleset       (original)
+++ trunk/data/civ2/techs.ruleset       Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings (see classic/techs.ruleset)
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/civ2civ3/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/civ2civ3/techs.ruleset   (original)
+++ trunk/data/civ2civ3/techs.ruleset   Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/classic/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/classic/techs.ruleset    (original)
+++ trunk/data/classic/techs.ruleset    Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/experimental/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/experimental/techs.ruleset       (original)
+++ trunk/data/experimental/techs.ruleset       Fri Jul  1 08:54:44 2016
@@ -40,7 +40,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -58,7 +58,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/multiplayer/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/multiplayer/techs.ruleset        (original)
+++ trunk/data/multiplayer/techs.ruleset        Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/ruledit/comments.txt
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/ruledit/comments.txt?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/ruledit/comments.txt     (original)
+++ trunk/data/ruledit/comments.txt     Fri Jul  1 08:54:44 2016
@@ -84,7 +84,7 @@
 ;                 present, 'name' is used. Since the name used in savegames\n\
 ;                 must not change, use this when renaming a tech after a\n\
 ;                 ruleset has been released.\n\
-; req1, req2   = advances required before researching this one\n\
+; req1, req2    = advances required before researching this one\n\
 ; root_req      = tech required before acquiring this tech, by any\n\
 ;                 means, inherited by all techs that require this tech in 
turn\n\
 ;                 unless \"None\" is given here explicitly; and you can make\n\
@@ -102,7 +102,7 @@
 ; flags         = special flag strings\n\
 ; graphic       = icon for technology\n\
 ; graphic_alt   = alternate icon\n\
-; helptext     = optional help text string (set units ruleset for examples)\n\
+; helptext      = optional help text string (set units ruleset for examples)\n\
 ; bonus_message = text seen when a player is the first to discover\n\
 ;                 an bonus tech. Must contain '%s' to mark place of the tech\n\
 ;                 gained.\n\

Modified: trunk/data/sandbox/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/sandbox/techs.ruleset    (original)
+++ trunk/data/sandbox/techs.ruleset    Fri Jul  1 08:54:44 2016
@@ -38,7 +38,7 @@
 ;                 present, 'name' is used. Since the name used in savegames
 ;                 must not change, use this when renaming a tech after a
 ;                 ruleset has been released.
-; req1, req2   = advances required before researching this one
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -56,7 +56,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.

Modified: trunk/data/stub/techs.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/techs.ruleset?rev=33137&r1=33136&r2=33137&view=diff
==============================================================================
--- trunk/data/stub/techs.ruleset       (original)
+++ trunk/data/stub/techs.ruleset       Fri Jul  1 08:54:44 2016
@@ -27,8 +27,12 @@
 ;
 ; Notes:
 ;
-; name          = name as seen by user 
-; req1, req2   = advances required before researching this one
+; name          = name as seen by user
+; rule_name     = (optional) name for savegames, rulesets etc; if not
+;                 present, 'name' is used. Since the name used in savegames
+;                 must not change, use this when renaming a tech after a
+;                 ruleset has been released.
+; req1, req2    = advances required before researching this one
 ; root_req      = tech required before acquiring this tech, by any
 ;                 means, inherited by all techs that require this tech in turn
 ;                 unless "None" is given here explicitly; and you can make
@@ -46,7 +50,7 @@
 ; flags         = special flag strings
 ; graphic       = icon for technology
 ; graphic_alt   = alternate icon
-; helptext     = optional help text string (set units ruleset for examples)
+; helptext      = optional help text string (set units ruleset for examples)
 ; bonus_message = text seen when a player is the first to discover
 ;                 an bonus tech. Must contain '%s' to mark place of the tech
 ;                 gained.


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