Author: sveinung
Date: Mon Jul  4 16:42:04 2016
New Revision: 33160

URL: http://svn.gna.org/viewcvs/freeciv?rev=33160&view=rev
Log:
sdl2 client: explicit action probability type.

See patch #7364

Modified:
    trunk/client/gui-sdl2/action_dialog.c

Modified: trunk/client/gui-sdl2/action_dialog.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/client/gui-sdl2/action_dialog.c?rev=33160&r1=33159&r2=33160&view=diff
==============================================================================
--- trunk/client/gui-sdl2/action_dialog.c       (original)
+++ trunk/client/gui-sdl2/action_dialog.c       Mon Jul  4 16:42:04 2016
@@ -1071,7 +1071,7 @@
   Add an entry for an action in the action choice dialog.
 **************************************************************************/
 static void action_entry(const enum gen_action act,
-                         const int *action_probabilities,
+                         const action_probability *act_probs,
                          const char *custom,
                          struct unit *act_unit,
                          struct tile *tgt_tile,
@@ -1086,7 +1086,7 @@
 
   if (act == ACTION_SPY_SABOTAGE_CITY
       && action_prob_possible(
-        action_probabilities[ACTION_SPY_TARGETED_SABOTAGE_CITY])) {
+        act_probs[ACTION_SPY_TARGETED_SABOTAGE_CITY])) {
     /* The player can select Sabotage City from the target selection dialog
      * of Targeted Sabotage City. */
     return;
@@ -1094,7 +1094,7 @@
 
   if (act == ACTION_SPY_STEAL_TECH
       && action_prob_possible(
-        action_probabilities[ACTION_SPY_TARGETED_STEAL_TECH])) {
+        act_probs[ACTION_SPY_TARGETED_STEAL_TECH])) {
     /* The player can select Steal Tech from the target selection dialog of
      * Targeted Steal Tech. */
     return;
@@ -1107,12 +1107,12 @@
   }
 
   /* Don't show disabled actions */
-  if (!action_prob_possible(action_probabilities[act])) {
+  if (!action_prob_possible(act_probs[act])) {
     return;
   }
 
   ui_name = action_prepare_ui_name(act, "",
-                                   action_probabilities[act], custom);
+                                   act_probs[act], custom);
 
   create_active_iconlabel(pBuf, pWindow->dst, pstr,
                           ui_name, af_map[act]);


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