Author: jtn Date: Sat Jul 30 13:46:21 2016 New Revision: 33378 URL: http://svn.gna.org/viewcvs/freeciv?rev=33378&view=rev Log: Refresh NEWS-2.5 for 2.5.5, from wiki.
Modified: branches/S2_5/NEWS-2.5 Modified: branches/S2_5/NEWS-2.5 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/NEWS-2.5?rev=33378&r1=33377&r2=33378&view=diff ============================================================================== --- branches/S2_5/NEWS-2.5 (original) +++ branches/S2_5/NEWS-2.5 Sat Jul 30 13:46:21 2016 @@ -1,10 +1,170 @@ ======================== -Welcome to Freeciv 2.5.4 +Welcome to Freeciv 2.5.5 ======================== The changes in the 2.5.x series are summarised below. For changes prior to 2.5, see NEWS. For more detailed changes, see the ChangeLog file. + + +CHANGES FROM 2.5.4 to 2.5.5 +--------------------------- + + (from <http://www.freeciv.org/wiki/NEWS-2.5.5>) + + 2.5.5 is a bugfix release. + +Server / General + +Changes affecting players (supplied rulesets) + + * A city containing a Leader unit will now never defect in a civil + war. Previously this could cause the rebels to end up with both + Leaders. GNA#24724 + * Units without a home city are no longer forced to acquire a home + city when transferred to another player. GNA#24746 + * Barbarians no longer spawn in Lake terrain in all rulesets which + have it. GNA#24458 + * Bug fix: it was impossible to change production in a city after + disbanding a unit there the same turn the city was built. GNA#24714 + * The win chance of a boat in a city defending against attack was + erroneously displayed as 0%. GNA#24799 (A new client connecting to + an old server running a custom ruleset may still display an + incorrect defense value, this time too optimistic.) + * The client's display of city population could be out of date after + international migration. GNA#24464 + * The 'Plague' random disaster in the classic ruleset has been + renamed to 'Pestilence' to avoid confusion with the unrelated game + concept of plague. GNA#24688 Other text changed to mitigate this + confusion. GNA#24689 + * Bug fixes and improvements to Latvian, African, and Texan nations. + GNA#24670 GNAPATCH#7240 GNA#24726 + * Correct descriptions of server options 'techlost_recv' and + 'techlost_donor' to make clear that they apply to technology theft + as well as trading. GNA#24609 + * Bug fix: a non-zero 'techlevel' setting (or a ruleset which grants + initial techs) along with certain 'plrcolormode' settings could + give a (harmless) assertion failure at game start. GNA#24614 + * Bug fix: a player observer can no longer cause the game to start on + behalf of a player. GNA#24678 + +Changes affecting other rulesets / modders + + * Adding a base in the editor was not taking care of side-effects, + such as removing conflicting bases on the same tile, granting + vision and borders, etc. GNA#23106 + * In the editor, the "Nation Start Positions" property could be + disabled when changing other values on the Game tab of the property + editor. GNA#24627 + +Changes affecting server operators + + * New 'persistent' metaserver connection mode, where one failure to + talk to the metaserver does not prevent future attempts. Enabled + with the '--keep' server option or the '/metaconnection persistent' + server command. GNAPATCH#7300 + +General + + * Minor memory leak fixes. GNA#24634 GNA#24468 + * Some optimizations for speed. GNAPATCH#7176 GNAPATCH#7202 + GNAPATCH#7189 + * Various internal changes which should only affect developers. + GNAPATCH#7206 GNA#24669 GNA#24636 GNA#24651 GNAPATCH#7433 + GNAPATCH#7432 + +AI + + * AI players could occasionally be subject to the penalty for + changing production type. They are supposed to always be immune to + this penalty. GNA#24760 + +Clients + + * It's now possible to create an all-AI game from the client, by + becoming an observer and starting the game. (You also need to set + 'minplayers' to 0 and set a turn timeout.) GNAPATCH#7334 + * Fix drawing artifacts with oriented tilesets such as Cimpletoon: + + A unit could be drawn with two superimposed random + orientations. This showed up in the Gtk unit select dialog and + the Qt help. GNA#24772 + + Unit orientation in these circumstances could change randomly + on redraws. GNA#24771 + * Fixes to disconnecting from servers and cleaning up spawned + servers. In particular, the Gtk and Qt clients now disconnect + cleanly from the server when you quit the client. GNA#24629 + GNA#24872 GNA#24823 + * For global observers, fixed display of city map outline and grid + coloring. GNA#24791 + * Fixed a potential buffer overflow in some clients in the presence + of extremely long tileset or soundset names. GNA#24877 + * (Gtk) Make Prev/Next City buttons insensitive for global observers, + since they do nothing. GNA#24059 + * (Gtk3) On very small screens, the balance between happiness and + nationality areas in the city dialog has been improved. GNA#24265 + * (Gtk3) Silence Gtk warnings on console by default with newer Gtk3 + versions; this is necessary as it's not possible to construct a + theme which works across the full range of Gtk3 versions we support + without warnings. They can be re-enabled with + freeciv-gtk3 -- --gtk-warnings. + * (Qt) Simplified the network page, so that local and Internet + servers are on the same page. GNAPATCH#7392 Scans for local servers + are now stopped once a connection is chosen. GNA#24833 + * (Qt) There's now a button to lock the messages and chat window + geometry, so that a mis-click doesn't accidentally disarrange them. + GNAPATCH#7467 + * (Qt) The '5' key on the numeric keypad now selects the previous + unit, as in the Gtk clients. GNA#24516 + * (Qt) Allied chat (chat messages are sent only to allies, not all + players) is now the default. GNAPATCH#7368 + * (Qt) The default leader name defaults to the player name (often the + system user name) rather than a leader name from a selected nation. + GNAPATCH#7367 + * (Qt) Added an option to change the theme. GNAPATCH#7471 + * (Qt) The '<', '>', and '&' characters are now handled correctly in + chat; they are no longer interpreted as HTML. GNAPATCH#7263 + GNA#24829 + * (Qt) When there's a problem loading a tileset, an error message + explaining it is now displayed. GNA#24832 + * (SDL) The display of shields in the city dialog immediately after + changing production could be overly pessimistic. GNA#24807 + +Tools + + * Minor fix to freeciv-manual tool's output. GNA#24778 + * Minor fix to modpack installer's error reporting. GNA#24637 + +Help / Documentation + + * The 'Chatline' help is now more comprehensive. GNA#24841 + * The tutorial scenario now has a message for when you build your + first military unit. GNA#24874 + * Miscellaneous other improvements to in-game text and user + documentation. GNAPATCH#7119 GNA#24682 GNA#24720 GNA#24650 + GNA#24753 GNA#24784 GNAPATCH#7303 GNA#24828 GNA#24838 GNA#24858 + * Miscellaneous changes to developer/ruleset docs. GNAPATCH#7384 + * Invisible changes to assist localization. GNAPATCH#6908 + +Translations + + * Updated translations: + + Complete translations: Catalan, French, British English, + Spanish, Russian. + + Incomplete translations: Finnish (100% core, 92% nations), + Japanese (94% core, 95.4% nations). + * When localized into Finnish, the last character was stripped or + corrupted in all messages. GNA#24754 + +Build/portability + + * Package builders can now override the version label used with + FREECIV_LABEL_FORCE. GNAPATCH#7196 GNAPATCH#7217 + * 'nonnull-compare' warnings from GCC 6 are now silenced. GNA#23810 + * The included Lua now uses fseeko() instead of fseek() where + available. This is unlikely to make a difference in practice. + GNAPATCH#7322 + * Update some of the libraries shipped with the Windows packages. + GNA#24321 CHANGES FROM 2.5.3 to 2.5.4 _______________________________________________ Freeciv-commits mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-commits