Author: sveinung Date: Tue Aug 16 19:56:44 2016 New Revision: 33631 URL: http://svn.gna.org/viewcvs/freeciv?rev=33631&view=rev Log: webperimental: spread the start units by default.
Set the dispersion server setting to 2 by default. Dispersing the start units, together with patch #7543 and patch #7587, gives a Webperimental game a distinct visual first impression. The different look of the game start helps to communicate that the Webperimental rules really are different from the Classic rules. See patch #7606 Modified: trunk/data/webperimental/game.ruleset Modified: trunk/data/webperimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/webperimental/game.ruleset?rev=33631&r1=33630&r2=33631&view=diff ============================================================================== --- trunk/data/webperimental/game.ruleset (original) +++ trunk/data/webperimental/game.ruleset Tue Aug 16 19:56:44 2016 @@ -54,6 +54,7 @@ - A player that knows Electricity has no fog of war inside his borders.\n\ - Foot soldiers can peacefully expel foreign civilian units from your terrain.\n\ - It is possible to establish an embassy while inside a ship.\n\ +- The startunits are by default spread over the map.\n\ - The Leader unit has been added to the default startunits.\n\ - The Leader unit can destroy a domestic city. (Be careful when you scorch \ the earth. If your Leader dies you lose he game.)\n\ @@ -1092,4 +1093,5 @@ "killstack", "disabled", FALSE "citymindist", 3, FALSE "generator", "FAIR", FALSE + "dispersion", 2, FALSE } _______________________________________________ Freeciv-commits mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-commits