Author: jtn Date: Mon Sep 12 23:00:28 2016 New Revision: 33787 URL: http://svn.gna.org/viewcvs/freeciv?rev=33787&view=rev Log: Fix references to non-existent ACTIVITY_COUNT in comments.
Modified: branches/S2_5/common/tile.h branches/S2_5/common/unit.c branches/S2_5/common/unit.h Modified: branches/S2_5/common/tile.h URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/common/tile.h?rev=33787&r1=33786&r2=33787&view=diff ============================================================================== --- branches/S2_5/common/tile.h (original) +++ branches/S2_5/common/tile.h Mon Sep 12 23:00:28 2016 @@ -160,7 +160,7 @@ enum known_type tile_get_known(const struct tile *ptile, const struct player *pplayer); -/* An arbitrary somewhat integer value. Activity times are multiplied by +/* A somewhat arbitrary integer value. Activity times are multiplied by * this amount, and divided by them later before being used. This may * help to avoid rounding errors; however it should probably be removed. */ #define ACTIVITY_FACTOR 10 Modified: branches/S2_5/common/unit.c URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/common/unit.c?rev=33787&r1=33786&r2=33787&view=diff ============================================================================== --- branches/S2_5/common/unit.c (original) +++ branches/S2_5/common/unit.c Mon Sep 12 23:00:28 2016 @@ -559,7 +559,7 @@ effects). Usually this is just used for settlers but the value is also used for military units doing fortify/pillage activities. - The speed is multiplied by ACTIVITY_COUNT. + The speed is multiplied by ACTIVITY_FACTOR. **************************************************************************/ int get_activity_rate(const struct unit *punit) { @@ -577,7 +577,7 @@ * uninjured ones. Note the value is never less than SINGLE_MOVE. */ int move_rate = unit_type(punit)->move_rate; - /* All settler actions are multiplied by ACTIVITY_COUNT. */ + /* All settler actions are multiplied by ACTIVITY_FACTOR. */ return ACTIVITY_FACTOR * (float)vlevel->power_fact / 100 * move_rate / SINGLE_MOVE; @@ -587,7 +587,7 @@ Returns the amount of work a unit does (will do) on an activity this turn. Units that have no MP do no work. - The speed is multiplied by ACTIVITY_COUNT. + The speed is multiplied by ACTIVITY_FACTOR. **************************************************************************/ int get_activity_rate_this_turn(const struct unit *punit) { Modified: branches/S2_5/common/unit.h URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/common/unit.h?rev=33787&r1=33786&r2=33787&view=diff ============================================================================== --- branches/S2_5/common/unit.h (original) +++ branches/S2_5/common/unit.h Mon Sep 12 23:00:28 2016 @@ -143,7 +143,7 @@ enum unit_activity activity; /* The amount of work that has been done on the current activity. This - * is counted in turns but is multiplied by ACTIVITY_COUNT (which allows + * is counted in turns but is multiplied by ACTIVITY_FACTOR (which allows * fractional values in some cases). */ int activity_count; _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits