Author: sveinung Date: Mon Sep 26 12:10:29 2016 New Revision: 33899 URL: http://svn.gna.org/viewcvs/freeciv?rev=33899&view=rev Log: Document mnemonic insertion in action UI names.
Explain to ruleset authors that the first %s gets replaced by the client's in-band "this in a mnemonic" signal character. See patch #7725 Modified: trunk/data/alien/game.ruleset trunk/data/civ1/game.ruleset trunk/data/civ2/game.ruleset trunk/data/civ2civ3/game.ruleset trunk/data/classic/game.ruleset trunk/data/experimental/game.ruleset trunk/data/multiplayer/game.ruleset trunk/data/sandbox/game.ruleset trunk/data/stub/game.ruleset trunk/data/webperimental/game.ruleset Modified: trunk/data/alien/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/alien/game.ruleset (original) +++ trunk/data/alien/game.ruleset Mon Sep 26 12:10:29 2016 @@ -223,7 +223,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/civ1/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ1/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/civ1/game.ruleset (original) +++ trunk/data/civ1/game.ruleset Mon Sep 26 12:10:29 2016 @@ -198,7 +198,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/civ2/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/civ2/game.ruleset (original) +++ trunk/data/civ2/game.ruleset Mon Sep 26 12:10:29 2016 @@ -215,7 +215,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/civ2civ3/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/civ2civ3/game.ruleset (original) +++ trunk/data/civ2civ3/game.ruleset Mon Sep 26 12:10:29 2016 @@ -224,7 +224,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/classic/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/classic/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/classic/game.ruleset (original) +++ trunk/data/classic/game.ruleset Mon Sep 26 12:10:29 2016 @@ -219,7 +219,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/experimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/experimental/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/experimental/game.ruleset (original) +++ trunk/data/experimental/game.ruleset Mon Sep 26 12:10:29 2016 @@ -222,7 +222,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/multiplayer/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/multiplayer/game.ruleset (original) +++ trunk/data/multiplayer/game.ruleset Mon Sep 26 12:10:29 2016 @@ -222,7 +222,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/sandbox/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/sandbox/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/sandbox/game.ruleset (original) +++ trunk/data/sandbox/game.ruleset Mon Sep 26 12:10:29 2016 @@ -221,7 +221,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: trunk/data/stub/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/stub/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/stub/game.ruleset (original) +++ trunk/data/stub/game.ruleset Mon Sep 26 12:10:29 2016 @@ -210,7 +210,9 @@ bombard_max_range = 1 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; ui_name_xxx = _("%s%s") Modified: trunk/data/webperimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/webperimental/game.ruleset?rev=33899&r1=33898&r2=33899&view=diff ============================================================================== --- trunk/data/webperimental/game.ruleset (original) +++ trunk/data/webperimental/game.ruleset Mon Sep 26 12:10:29 2016 @@ -272,7 +272,9 @@ bombard_max_range = 3 ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits