Author: cazfi Date: Tue Nov 1 23:04:47 2016 New Revision: 34313 URL: http://svn.gna.org/viewcvs/freeciv?rev=34313&view=rev Log: Made it possible to fortify diplomats and spies in civ2civ3 ruleset.
See bug #25151 Modified: trunk/data/civ2civ3/units.ruleset Modified: trunk/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=34313&r1=34312&r2=34313&view=diff ============================================================================== --- trunk/data/civ2civ3/units.ruleset (original) +++ trunk/data/civ2civ3/units.ruleset Tue Nov 1 23:04:47 2016 @@ -160,7 +160,7 @@ min_speed = 1 hp_loss_pct = 0 flags = "TerrainSpeed", "DamageSlows", "BuildAnywhere", "CollectRansom", - "ZOC", "TerrainDefense", "DoesntOccupyTile", "Airliftable" + "ZOC", "CanFortify", "TerrainDefense", "DoesntOccupyTile", "Airliftable" [unitclass_land_big] ; /* TRANS: Unit class: used adjectivally */ @@ -2470,7 +2470,7 @@ uk_shield = 1 uk_food = 0 uk_gold = 1 -flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC" +flags = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify" roles = "Explorer", "ExplorerStartUnit" helptext = _("\ Explorers are brave individuals that are very useful for\ _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits