Author: cazfi
Date: Tue Nov  1 23:04:47 2016
New Revision: 34313

URL: http://svn.gna.org/viewcvs/freeciv?rev=34313&view=rev
Log:
Made it possible to fortify diplomats and spies in civ2civ3 ruleset.

See bug #25151

Modified:
    trunk/data/civ2civ3/units.ruleset

Modified: trunk/data/civ2civ3/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/units.ruleset?rev=34313&r1=34312&r2=34313&view=diff
==============================================================================
--- trunk/data/civ2civ3/units.ruleset   (original)
+++ trunk/data/civ2civ3/units.ruleset   Tue Nov  1 23:04:47 2016
@@ -160,7 +160,7 @@
 min_speed     = 1
 hp_loss_pct   = 0
 flags         = "TerrainSpeed", "DamageSlows", "BuildAnywhere", 
"CollectRansom",
-                "ZOC", "TerrainDefense", "DoesntOccupyTile", "Airliftable"
+                "ZOC", "CanFortify", "TerrainDefense", "DoesntOccupyTile", 
"Airliftable"
 
 [unitclass_land_big]
 ; /* TRANS: Unit class: used adjectivally */
@@ -2470,7 +2470,7 @@
 uk_shield     = 1
 uk_food       = 0
 uk_gold       = 1
-flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC"
+flags         = "IgTer", "IgZOC", "NonMil", "HasNoZOC", "Cant_Fortify"
 roles         = "Explorer", "ExplorerStartUnit"
 helptext      = _("\
 Explorers are brave individuals that are very useful for\


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