Author: jtn Date: Sat Nov 19 13:00:57 2016 New Revision: 34568 URL: http://svn.gna.org/viewcvs/freeciv?rev=34568&view=rev Log: Refresh NEWS-2.5 for 2.5.6, from wiki.
Modified: branches/S2_5/NEWS-2.5 Modified: branches/S2_5/NEWS-2.5 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/NEWS-2.5?rev=34568&r1=34567&r2=34568&view=diff ============================================================================== --- branches/S2_5/NEWS-2.5 (original) +++ branches/S2_5/NEWS-2.5 Sat Nov 19 13:00:57 2016 @@ -1,10 +1,168 @@ ======================== -Welcome to Freeciv 2.5.5 +Welcome to Freeciv 2.5.6 ======================== The changes in the 2.5.x series are summarised below. For changes prior to 2.5, see NEWS. For more detailed changes, see the ChangeLog file. + + +CHANGES FROM 2.5.5 to 2.5.6 +--------------------------- + + (from <http://www.freeciv.org/wiki/NEWS-2.5.6>) + + 2.5.6 is a bugfix release. + +Server / General + +Changes affecting players (supplied rulesets) + + * Disbanding a caravan-type unit with the "Disband" action (Shift-D) + in a city that's building a wonder no longer contributes 100% of + that unit's production cost towards the wonder. You must explicitly + use the "Help Build Wonder" action (B). This change was made + because this allowed rules to be bypassed -- it allowed adding + shields to foreign cities' wonders. GNA#23911 + * If autoattack is enabled, cargo now preferentially attacks before + its transport. GNA#25259 GNAPATCH#7985 + * Air units could fail to return to refuel automatically and be lost, + despite having enough movement points. GNA#25294 + * A spurious enemy land unit could be shown in the middle of the sea + on the client if the client's player saw its transporter being + sunk, in games with 'killstack' disabled. GNA#24921 + * Borders were sometimes not adjusted after tiles changed from land + to water. GNA#23179 + * It was possible to launch a spaceship that was not entirely + connected (in a specific way). GNA#24979 + * The server could emit assertion failures when a barbarian leader + could not or did not want to move. GNA#24929 + * The server could emit assertion failures shortly after creating a + new barbarian player. GNA#24545 + * The server now gives a clear error message if it fails to parse a + saved game file. GNA#24972 + * After selecting a specific nation to play and then reverting to + random selection, it was possible to end up with previously + selected nation anyway, due to the leader name persisting. + GNA#24170 + * Removed duplicate city 'Orange' from Texan ruleset. (This was + harmless.) GNA#25003 + +Changes affecting other rulesets / modders + + * Remove init_government from the Lycian nation. This prevented using + the standard nation set nationlist.ruleset in a ruleset not + containing a 'Despotism' government type. GNA#24904 + * Extra sanity checking when loading rulesets. GNA#24905 GNA#25137 + +Changes affecting server operators + + * When reducing command permissions (cmdlevel) on game start to + 'basic' for connected players, new connections after game start + still got 'ctrl' permissions. GNA#24774 + +General + + * A tiny optimization for speed. GNAPATCH#7567 + * Various internal changes which should only affect developers. + GNA#25007 GNA#25301 + +AI + + * The building advisor will no longer automatically build (and hence + move) 'small wonder' buildings of any kind. (Previously it only + refused to move the Palace.) GNA#7598 + * The AI could send caravans toward foreign cities in the mistaken + belief that (a) they could help build a wonder there, (b) this + would be somehow useful. GNA#24662 + +Clients + + * Sound is no longer disabled by default for fresh installations, + unless it was not compiled in. GNA#24280 + * If a sound set with menu music was in use, a brief snatch of it + would be played when quitting the client. GNA#24844 + * The 'Turn Done' button is now disabled for dead players. (It did + not do anything useful.) GNA#24945 + * (Gtk3) Fix misdrawing of the scenario choosing page. GNA#24882 + * (Gtk3) Fix warnings about use of Pango font syntax seen with newer + versions of Gtk. GNAPATCH#7162 GNA#25226 + * (Gtk3) Fix various other trouble when using the newest Gtk (3.22). + GNAPATCH#7845 GNA#25160 + * (Qt) Fix constantly blinking research text the turn when the tech + tree is complete. GNA#25071 + * (Qt) Added the option to show which tiles are native to a unit, as + in other clients. GNAPATCH#6445 + * (Qt) Added the 'Default' option to theme selection. GNAPATCH#7666 + * (Qt) Fix artifacts on minimap: a vertical line of bright (unfogged) + pixels was shown in hex topologies, and more unfogged pixels could + be left after unit movement. GNA#24370 GNA#24861 + * (Qt) Now shows any startup message set on the server with + 'connectmsg'. GNAPATCH#7537 + * (Qt) Now displays information about new releases of Freeciv from + the metaserver, like other clients. GNA#24935 + * (Qt) Trying to start the game very quickly after loading a savegame + or scenario could fail. GNA#24859 + * (Qt) Picking a nation for another player in pregame could set that + player's leader name to the client's username. GNA#24906 + * (Qt) When sending a chat message, the position in the chat history + is reset to the bottom. GNA#24881 + * (Qt) Chat messages containing non-ASCII characters could be + displayed incorrectly. GNA#24888 + * (Qt) Windows-specific fixes: + + Some changes that may help with failure to start this client + on Windows. GNA#24901 + + The map could fail to be drawn initially. GNA#24860 + + Fix possible networking trouble. GNA#24909 + * (SDL) It was usually impossible to cancel a treaty. Opening the + diplomacy dialog when it would have been possible would usually + crash the client. GNA#25245 GNA#25085 + * (SDL) With hex topologies, the city map was drawn over other parts + of the city dialog. GNA#25251 + * (SDL) The goto/airlift dialog had a hardcoded limit to the number + of cities it could display, making some inaccessible. GNA#25024 + * (SDL) Fix possible trouble when entering or leaving the main game + view. GNA#23992 + * (SDL) Fix possible trouble on theme change. Theme changes are not + applied until a restart. GNA#25117 + +Tilesets / Art + + * Minor fixes to civ2civ3 wonder graphics. GNA#25009 + * An invisible fix to improve hex2t performance slightly. + GNAPATCH#7953 + +Help / Documentation + + * Documented the FREECIV_OPT client environment variable. GNA#25165 + * Miscellaneous changes to developer/ruleset docs. GNA#24941 + GNA#24996 GNAPATCH#7688 + +Translations + + * Updated translations: + + Complete translations: Russian. + + Incomplete translations: Finnish (100% core, 92% nations), + German (100% core, 87% nations), Ukrainian (99.1% core, 79% + nations). + * (We're looking for a new primary maintainer for the German + translation. See <http://www.freeciv.org/wiki/Translations> + if you can help.) + +Build/portability + + * Fix portability issues when building for 64-bit Windows. + GNAPATCH#7558 GNAPATCH#7588 GNA#24902 GNA#24900 + * Fix some compilation warnings on OpenBSD. GNA#24948 GNAPATCH#7634 + * Fix use of deprecated types in the Qt client, causing warnings. + GNAPATCH#7704 + * Some incomplete changes aimed at enabling compilation with tcc. + GNAPATCH#7509 GNAPATCH#7519 GNAPATCH#7526 + * Fix generation of the configure script with the (rather old) + autoconf 2.64. This would not affect building from our release + tarballs. GNA#24907 + * The FREECIV_LABEL_FORCE variable is now cached between runs of + 'configure'. GNAPATCH#7987 CHANGES FROM 2.5.4 to 2.5.5 _______________________________________________ Freeciv-commits mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-commits