Date: Wed Apr 12 11:58:26 2017
New Revision: 35228
civ2civ3: make outer workable tiles stealable.
Import sandbox's rule that a city's outer workable tiles can be stolen, but
not its inner tiles.
Patch by David Fernandez <bardo@gna> (README file messing by me)
See hrm Feature #651450
--- branches/S3_0/data/civ2civ3/README.civ2civ3 (original)
+++ branches/S3_0/data/civ2civ3/README.civ2civ3 Wed Apr 12 11:58:26 2017
@@ -912,6 +912,9 @@
Iron Working is a prerequisite to build Frigates and Ironclads.
- Doubled costs of all spaceship parts, so it is harder to achieve a
+- Border stealing: The workable tiles next to a city are permanently within
+ the city owner's borders, once claimed. The outer workable tiles can be
+ stolen by a city with greater influence.
- Readjusted terrain transformations. Designed so all useful alterations
--- branches/S3_0/data/civ2civ3/game.ruleset (original)
+++ branches/S3_0/data/civ2civ3/game.ruleset Wed Apr 12 11:58:26 2017
@@ -727,7 +727,7 @@
; If City_Radius_Sq is variable, so is the set of locked tiles; this is
; a squared value, so the radius of the ring of tiles which are workable
; but not locked (or vice versa) varies but the area is constant.
-radius_sq_city_permanent = -5
+radius_sq_city_permanent = -3
; Method of calculating technology costs
--- branches/S3_0/data/sandbox/README.sandbox (original)
+++ branches/S3_0/data/sandbox/README.sandbox Wed Apr 12 11:58:26 2017
@@ -107,11 +107,6 @@
You can trade off a science bonus against extra unhappiness from your
aggressive military units.
-The workable tiles next to a city are permanently within the city
-owner's borders, once claimed. The outer workable tiles can be stolen
-by a city with greater influence.
Opponents not seeing units in fortress or airbase:
Opponents can't see units that are inside fortress or airbase.
Units inside fort and airstrip can still be seen.
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