Author: cazfi
Date: Mon May 1 19:46:03 2017
New Revision: 35359
URL: http://svn.gna.org/viewcvs/freeciv?rev=35359&view=rev
Log:
Fix AI crash when there's no suitable ferryboat type
Reported by Eric <koqebwix>
See gna bug #25628
Modified:
branches/S3_0/ai/default/daimilitary.c
Modified: branches/S3_0/ai/default/daimilitary.c
URL:
http://svn.gna.org/viewcvs/freeciv/branches/S3_0/ai/default/daimilitary.c?rev=35359&r1=35358&r2=35359&view=diff
==============================================================================
--- branches/S3_0/ai/default/daimilitary.c (original)
+++ branches/S3_0/ai/default/daimilitary.c Mon May 1 19:46:03 2017
@@ -1287,9 +1287,9 @@
/* We might need a new boat even if there are boats free,
* if they are blockaded or in inland seas*/
fc_assert_ret_val(unit_class_get(myunit)->adv.sea_move != MOVE_FULL,
choice);
- dai_choose_role_unit(ait, pplayer, pcity, choice, CT_ATTACKER,
- L_FERRYBOAT, choice->want, TRUE);
- if (dai_is_ferry_type(choice->value.utype, ait)) {
+ if (dai_choose_role_unit(ait, pplayer, pcity, choice, CT_ATTACKER,
+ L_FERRYBOAT, choice->want, TRUE)
+ && dai_is_ferry_type(choice->value.utype, ait)) {
#ifdef FREECIV_DEBUG
struct ai_plr *ai = dai_plr_data_get(ait, pplayer, NULL);
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