<URL: http://bugs.freeciv.org/Ticket/Display.html?id=23998 >

2006/11/9, John Bauman <[EMAIL PROTECTED]>:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
>
>
>
> Cornelis de Gier wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
> >
> > 2006/11/8, Jason Dorje Short <[EMAIL PROTECTED]>:
> >> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
> >>
> >> Cornelis de Gier wrote:
> >>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
> >>>
> >>> Sound does not work on freeciv 2.0.1 gui-gtk-2.0 on Debian 3.1r3,
> >>> kernel 2.6.8-3-686-smp.
> >>>
> >>> $ civclient -d 3 -P esd -S stdsounds
> >>> (...)
> >>> Audio File Library: '/usr/share/games/freeciv/stdsounds/foot3.ogg':
> >>> unrecognized audio file format [error 0]
> >>> 1: Fout bij bufferen fragment <-1>: confirm value != samples[].id
> >>> (...)
> >>>
> >>> $ file '/usr/share/games/freeciv/stdsounds/foot3.ogg'
> >>> /usr/share/games/freeciv/stdsounds/foot3.ogg: Ogg data, Vorbis audio,
> >>> mono, 11025 Hz, ~29000 bps, created by: Xiph.Org libVorbis I (1.1.0
> >>> RC1)
> >>>
> >>> xmms plays this file without error.
> >>>
> >>> What's wrong and how do I get sound in freeciv?
> >> Use -P sdl.
> >>
> >> -jason
> >
> > Thanks for the fast response. When I kill esd -P sdl works. But how
> > can I use esd in freeciv?
> >
> SDL supports ESD, or at least it should. I'm pretty sure I got it
> working with ESD, and there's a file for ESD in SDL's tree:
> http://www.libsdl.org/cgi/viewvc.cgi/trunk/SDL/src/audio/esd/SDL_esdaudio.c

Thanks. It turns out that instead of debian package
libsdl1.2debian-oss,  civclient -P sdl -S stdsounds needs debian
package libsdl1.2debian-esd to work under esd.

Problem solved :).



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