<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until
the next patch/version, because I'm not a programmer, just an ordinary
player who loves Civ series.

----- Original Message ----
From: Jason Dorje Short <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Monday, 13 November, 2006 11:58:13 PM
Subject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 
'Guest' from freeciv forum 


<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

NICK JEWKES wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=24593 >
> 
> Thanks for the email, what'd I do or I leave it until the next patch or 
> version?
> Many thanks for speedy response.

A quick fix is probably to disable the AI for one turn.

Making a patch for the source code shouldn't be too hard.  You hare
using release 2.0.X?  We could have a new 2.0 release to fix a
crash-level problem.

-jason







Just 2.0.1 beta 2. How to disable the AI?  I think I better wait until the next patch/version, because I'm not a programmer, just an ordinary player who loves Civ series.

----- Original Message ----
From: Jason Dorje Short <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Monday, 13 November, 2006 11:58:13 PM
Subject: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum


<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15416 >

NICK JEWKES wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=24593 >
>
> Thanks for the email, what'd I do or I leave it until the next patch or version?
> Many thanks for speedy response.

A quick fix is probably to disable the AI for one turn.

Making a patch for the source code shouldn't be too hard.  You hare
using release 2.0.X?  We could have a new 2.0 release to fix a
crash-level problem.

-jason



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