<URL: http://bugs.freeciv.org/Ticket/Display.html?id=26926 >

Very low priotrity performance issue.

* network a game with two human players (lets call them A and B)

Client A
1. open city dialogs for two cities that have at least 2 overlapping tiles
2. let them be open 

Client B
1. wait for client A to open city windows
2. take a unit and move between the two tiles that are both present in the city 
dialogs that 
are open in Client A
3. do for ever

Conclusion, this will slow down Client A to an extreme, you can't use the 
client at all, but 
Client B will be uneffected. The more City dialogs Client A have open the 
longer it takes to 
render each move on client A.

10 moves on client B will take 30 seconds to render with three city dialogs 
open.


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to