<URL: http://bugs.freeciv.org/Ticket/Display.html?id=26926 >
Very low priotrity performance issue.
* network a game with two human players (lets call them A and B)
1. open city dialogs for two cities that have at least 2 overlapping tiles
2. let them be open
1. wait for client A to open city windows
2. take a unit and move between the two tiles that are both present in the city
are open in Client A
3. do for ever
Conclusion, this will slow down Client A to an extreme, you can't use the
client at all, but
Client B will be uneffected. The more City dialogs Client A have open the
longer it takes to
render each move on client A.
10 moves on client B will take 30 seconds to render with three city dialogs
Freeciv-dev mailing list