<URL: http://bugs.freeciv.org/Ticket/Display.html?id=26926 >

Very low priotrity performance issue.

* network a game with two human players (lets call them A and B)

Client A
1. open city dialogs for two cities that have at least 2 overlapping tiles
2. let them be open 

Client B
1. wait for client A to open city windows
2. take a unit and move between the two tiles that are both present in the city 
dialogs that 
are open in Client A
3. do for ever

Conclusion, this will slow down Client A to an extreme, you can't use the 
client at all, but 
Client B will be uneffected. The more City dialogs Client A have open the 
longer it takes to 
render each move on client A.

10 moves on client B will take 30 seconds to render with three city dialogs 

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