I wrote a patch for the Win32 client a couple of weeks ago, but it doesn't look like gna.org likes my Yahoo address. My apologies if what's below is a little stale. I haven't worked on it much since I originally wrote the patch. Perhaps the development effort is really focused elsewhere, and I wonder if the Win32 client is being phased out.
The patch is against revision 12438 of the svn sources, which was current as of a few weeks ago. If there is still interest in the Win32 client and the patch needs to be updated, I'll send a fresh one. In my notes below, all the files are under client/gui-win32/. Some of the changes weren't strictly necessary to get the build working, but I think they clean up the code. In particular, I made new files gui_mouse.c/.h for all the cursor code. One of the other clients has this kind of structure, and I think it makes sense for the cursors array to be visible only to the cursor-handling functions. There are enough globals in the code as it is. Notes graphics.c: --pulled the load_cursors function out and eliminated references to the cursors array gui_main.c: --replaced the "extern" declaration of anim_cursor() with a proper #include of the new gui_mouse.h gui.mouse.c: --new file for cursor-handling code. Contains load_cursors() anim_cursor() and update_mouse_cursor(). These functions are based on previous code, but a few minor improvements have been made. For example, we don't keep reloading the default cursor in anim_cursor(). gui.mouse.h: --new header. Contains declaration only of anim_cursor because the other functions are declared elsewhere (graphics_g.h and mapview_g.h) happiness.c: --it looks like someone renamed EFT_EMPIRE_MOD EFT_EMPIRE_BASE --g is unused helpdlg.c --it looks like someone deleted the move_type field from unit_type. The code now uses get_unit_move_type() Makefile.am: --registered the new gui_mouse files mapctrl.c: --replaced direct cursor changes with calls to update_mouse_cursor mapview.c: --removed cursor code --deleted references to nonexistent hover_state and action_state (?) windlg.c: --the old code assumes the player struct has a worklists field. That data has been moved over to the civclient struct. I fixed the references. Cheers! Jonathan Landis
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