<URL: http://bugs.freeciv.org/Ticket/Display.html?id=33445 >

Forwarding this to the bug tracker. Jonathan, please just reply to
this mail (so that the (PR#-----) string is part of the subject) with
future correspondence!

Quick comment: the Win32 client is AFAIK not being 'phased out', it's
just that it hasn't had a primary maintainer for years. Various users
have provided 'first-aid' patches for it that has kept it from falling
into complete disrepair. Your work here is highly appreciated!


---------- Forwarded message ----------
From: Jonathan Landis <[EMAIL PROTECTED]>
Date: Jan 13, 2007 9:36 AM
Subject: [Freeciv-Dev] win32 client build broken (patch attached)
To: freeciv-dev@gna.org

  I wrote a patch for the Win32 client a couple of weeks ago, but it
doesn't look like gna.org likes my Yahoo address.  My apologies if
what's below is a little stale.  I haven't worked on it much since I
originally wrote the patch.  Perhaps the development effort is really
focused elsewhere, and I wonder if the Win32 client is being phased

  The patch is against revision 12438 of the svn sources, which was
current as of a few weeks ago.  If there is still interest in the
Win32 client and the patch needs to be updated, I'll send a fresh one.
In my notes below, all the files are under client/gui-win32/.

Some of the changes weren't strictly necessary to get the build
working, but I think they clean up the code.  In particular, I made
new files gui_mouse.c/.h
for all the cursor code.  One of the other clients has this kind of
structure, and I think it makes sense for the cursors array to be
visible only to the cursor-handling functions.  There are enough
globals in the code as it is.


--pulled the load_cursors function out and eliminated references to
the cursors array

--replaced the "extern" declaration of anim_cursor() with a proper
#include of the new gui_mouse.h

--new file for cursor-handling code.  Contains load_cursors()
anim_cursor() and
update_mouse_cursor().   These functions are based on previous code,
but a few minor improvements have been made.  For example, we don't
keep reloading the default cursor in anim_cursor().

--new header.  Contains declaration only of anim_cursor because the
other functions are declared elsewhere (graphics_g.h and mapview_g.h)

--it looks like someone renamed EFT_EMPIRE_MOD EFT_EMPIRE_BASE
--g is unused

--it looks like someone deleted the move_type field from unit_type.
The code now uses get_unit_move_type()

--registered the new gui_mouse files

--replaced direct cursor changes with calls to update_mouse_cursor

--removed cursor code
--deleted references to nonexistent hover_state and action_state (?)

--the old code assumes the player struct has a worklists field.
That data has been moved over to the civclient struct.  I fixed the


Jonathan Landis

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