<URL: http://bugs.freeciv.org/Ticket/Display.html?id=32868 >
On 1/9/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > Updated the superbarbarians patch for dev (applies to S2_1 as well) + > adding some helptext. > > The higher levels SERIOUSLY empowers the barbs: lvl 5 gives them twice > the manpower; lvl 6 three times! This needs rewrite in order to be acceptable. - Coding style - There has to be simpler way to implement this. Now it inserts different hack values to formulas here and there. Should be more consistent how it affects number of barbarians. - Setting help should not say that it gives two times or three times the number of barbarians when math is not even close to that. For example unleash_barbarians() gives you average of 5.5 barbarians for normal barbarianrate values, 10.5 for barbarianrate 5 and 11 for barbarianrate 6. - ML _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
