<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34063 >
Does AI really worry about technology leader when starting war? Probably the following code is never called, but otherwise it is a bug: In freeciv-2.1.0-beta2 for linux, file ai/advdiplomacy.c, function ai_war_desire, lines 715-717 /* Tech lead is worrisome. FIXME: Only consider 'military' techs. */ fear += MAX(get_player_research(target)->techs_researched - get_player_research(target)->techs_researched, 0) * 100; which seems to be equivalent to fear+=0 Best regards and sorry for my English Andrey _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev