<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 >

On 1/20/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 >
>
> On 1/20/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > On 1/20/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > > On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > > >
> > > >  We have two barbarian players but only one nation which they share.
> > > > This means that nation->player points to one of them, but for another
> > > > pplayer->nation->player != pplayer.
> > >
> > >  This causes problems. We definitely need to have two separate
> > > barbarian nations.
> > >  For S2_1 adding ruleset for another barbarian nation is sufficient,
> > > but in trunk code should be changed so that it doesn't even accept
> > > same nation for both barbarian players.
> > >
> >
> > Do the two nations have to have different names?
>
>  Unless freeciv refuses to load two nations with the same name, they
> can have same name.
>
>
>  - ML
>

Or we could use my "Pirate" nation. Agreed, the effect would be
slightly humorous. But so is having Conestoga wagons in the year 4000
BC. ;)

http://bugs.freeciv.org/Ticket/Display.html?id=18430

 ~Daniel



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