<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 >
On 1/20/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=34111 > > > On 1/20/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > On 1/20/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > > > > > > > We have two barbarian players but only one nation which they share. > > > > This means that nation->player points to one of them, but for another > > > > pplayer->nation->player != pplayer. > > > > > > This causes problems. We definitely need to have two separate > > > barbarian nations. > > > For S2_1 adding ruleset for another barbarian nation is sufficient, > > > but in trunk code should be changed so that it doesn't even accept > > > same nation for both barbarian players. > > > > > > > Do the two nations have to have different names? > > Unless freeciv refuses to load two nations with the same name, they > can have same name. > > > - ML > Or we could use my "Pirate" nation. Agreed, the effect would be slightly humorous. But so is having Conestoga wagons in the year 4000 BC. ;) http://bugs.freeciv.org/Ticket/Display.html?id=18430 ~Daniel _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
