Hi
The Partisan flag has two special requirements...
1) one unit must have it
2) only one unit can have it
This makes things a wee bit complicated for rndCiv.
My request is that the Partisan flag becomes just a flag
for indicating which units may become Partisans, with these
semantics...
1) it's ok to have no Partisan units
2) Partisan units appearing still depends on Inspire_Partisans
effect - which becomes generalised in the effects.ruleset
3) it's ok to have many Partisan units, the units that appear
will be determined by what's available & not obsoleted.
This will make rndCiv rulesets easier to generate, and will allow
more complex Partisan effects...
* Refugees
* high tech 4GW Partisans
* Elf freedom fighters
This should simplify the code handling Partisans, and doesn't affect
the default ruleset.
-billy
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