<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >

On 1/21/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 1/21/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
> >
> > On 7/10/06, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > >  I don't think it's possible with current codebase to create
> > > graphics that actually work with two separate ocean types. Either coast
> > > gets drawn between ocean types or coast is not drawn correctly.
> >
> >  Screenshot attached. There is coast drawn between sea types and no
> > coast between deep sea and land. That is because coast is always drawn
> > between coastal sea and another terrain type and never between deep
> > ocean and another terrain type.
>  Ok, setting same match_type in layer0 for both sea types disables
> coast drawing between them. Setting second layer for deep ocean, but
> not for coastal sea, makes blending between them to work correctly.
>  Now only problem is that there is no coast drawn between deep ocean
> and land where they are next to each other.

 After reading some source code (README.graphics does not document
this) I think that matching_style = "full" can be used to achieve what
I want. So far I have found out that client is not giving any error
messages when something is wrong in tileset using matching_style =

 - ML

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