<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >

On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
>
> On 1/21/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> >
> >  After reading some source code (README.graphics does not document
> > this) I think that matching_style = "full" can be used to achieve what
> > I want. So far I have found out that client is not giving any error
> > messages when something is wrong in tileset using matching_style =
> > full.
>
>  So this ticket is down to blending problem with amplio seas. 1) We
> want to blend between Ocean and land. 2) We want to blend between Deep
> Ocean and land. 3) We do not want to blend between Ocean and Deep
> Ocean. Currently we cannot get all three simultaneously.
>
>
>  - ML
>
>

The problem would 'go away' if we disallowed deep ocean next to land -
as is the case in Civ3.

 ~Daniel



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