<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18466 >
> On 1/21/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> > After reading some source code (README.graphics does not document
> > this) I think that matching_style = "full" can be used to achieve what
> > I want. So far I have found out that client is not giving any error
> > messages when something is wrong in tileset using matching_style =
> > full.
> So this ticket is down to blending problem with amplio seas. 1) We
> want to blend between Ocean and land. 2) We want to blend between Deep
> Ocean and land. 3) We do not want to blend between Ocean and Deep
> Ocean. Currently we cannot get all three simultaneously.
> - ML
The problem would 'go away' if we disallowed deep ocean next to land -
as is the case in Civ3.
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