<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265 >
On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > Ruleset patch for deep ocean. This is just for testing gfx for two > different ocean types. Ocean types have no functional difference. They > only will look different when we get working gfx. Adjusted ocean_depth parameters for both ocean types so there will be more Ocean and less Deep Ocean. Now there should be slightly more Ocean than Deep Ocean. - ML
diff -Nurd -X.diff_ignore freeciv/data/default/terrain.ruleset freeciv/data/default/terrain.ruleset --- freeciv/data/default/terrain.ruleset 2007-01-22 22:06:23.000000000 +0200 +++ freeciv/data/default/terrain.ruleset 2007-01-23 14:20:13.000000000 +0200 @@ -218,6 +218,45 @@ work with.\ ") +[terrain_deep_ocean] +name = _("Deep Ocean") +graphic = "deep" +graphic_alt = "ocean" +identifier = " " +movement_cost = 1 +defense_bonus = 0 +food = 1 +shield = 0 +trade = 2 +resources = "Fish", "Whales" +road_trade_incr = 0 +road_time = 0 +irrigation_result = "no" +irrigation_food_incr = 0 +irrigation_time = 0 +mining_result = "no" +mining_shield_incr = 0 +mining_time = 0 +transform_result = "Ocean" +transform_time = 36 +rail_time = 3 +airbase_time = 3 +fortress_time = 3 +clean_pollution_time = 3 +clean_fallout_time = 3 +warmer_wetter_result = "no" +warmer_drier_result = "no" +cooler_wetter_result = "no" +cooler_drier_result = "no" +native_to = "Sea", "Air", "Missile", "Helicopter" +flags = "Oceanic", "NoPollution", "UnsafeCoast", "NoCities" +property_ocean_depth = 80 +helptext = _("\ +Oceans cover much of the world, and only sea units can travel on them.\ +\n\n\ +Ocean squares can never be polluted or subjected to fallout.\ +") + [terrain_desert] name = _("Desert") graphic = "desert" @@ -455,7 +494,7 @@ name = _("Ocean") graphic = "ocean" graphic_alt = "-" -identifier = " " +identifier = "_" movement_cost = 1 defense_bonus = 0 food = 1 @@ -483,7 +522,7 @@ cooler_drier_result = "no" native_to = "Sea", "Air", "Missile", "Helicopter" flags = "Oceanic", "NoPollution", "UnsafeCoast", "NoCities" -property_ocean_depth = 10 +property_ocean_depth = 30 helptext = _("\ Oceans cover much of the world, and only sea units (Triremes and\ other boats) can travel on them.\
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