<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34265 >
On 1/22/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Ruleset patch for deep ocean. This is just for testing gfx for two
> different ocean types. Ocean types have no functional difference. They
> only will look different when we get working gfx.
Adjusted ocean_depth parameters for both ocean types so there will be
more Ocean and less Deep Ocean. Now there should be slightly more
Ocean than Deep Ocean.
- ML
diff -Nurd -X.diff_ignore freeciv/data/default/terrain.ruleset freeciv/data/default/terrain.ruleset
--- freeciv/data/default/terrain.ruleset 2007-01-22 22:06:23.000000000 +0200
+++ freeciv/data/default/terrain.ruleset 2007-01-23 14:20:13.000000000 +0200
@@ -218,6 +218,45 @@
work with.\
")
+[terrain_deep_ocean]
+name = _("Deep Ocean")
+graphic = "deep"
+graphic_alt = "ocean"
+identifier = " "
+movement_cost = 1
+defense_bonus = 0
+food = 1
+shield = 0
+trade = 2
+resources = "Fish", "Whales"
+road_trade_incr = 0
+road_time = 0
+irrigation_result = "no"
+irrigation_food_incr = 0
+irrigation_time = 0
+mining_result = "no"
+mining_shield_incr = 0
+mining_time = 0
+transform_result = "Ocean"
+transform_time = 36
+rail_time = 3
+airbase_time = 3
+fortress_time = 3
+clean_pollution_time = 3
+clean_fallout_time = 3
+warmer_wetter_result = "no"
+warmer_drier_result = "no"
+cooler_wetter_result = "no"
+cooler_drier_result = "no"
+native_to = "Sea", "Air", "Missile", "Helicopter"
+flags = "Oceanic", "NoPollution", "UnsafeCoast", "NoCities"
+property_ocean_depth = 80
+helptext = _("\
+Oceans cover much of the world, and only sea units can travel on them.\
+\n\n\
+Ocean squares can never be polluted or subjected to fallout.\
+")
+
[terrain_desert]
name = _("Desert")
graphic = "desert"
@@ -455,7 +494,7 @@
name = _("Ocean")
graphic = "ocean"
graphic_alt = "-"
-identifier = " "
+identifier = "_"
movement_cost = 1
defense_bonus = 0
food = 1
@@ -483,7 +522,7 @@
cooler_drier_result = "no"
native_to = "Sea", "Air", "Missile", "Helicopter"
flags = "Oceanic", "NoPollution", "UnsafeCoast", "NoCities"
-property_ocean_depth = 10
+property_ocean_depth = 30
helptext = _("\
Oceans cover much of the world, and only sea units (Triremes and\
other boats) can travel on them.\
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