On Sat, 27 Jan 2007, Daniel Markstedt wrote:
Managed to figure that out the other day.
> ~Event upon the death of a unique unit.
> ~Event upon the conquest of a specific city.
Should be possible with scripts.
I see it isn't there yet. Should be easy to add. With a caveat that there
may issues with doing things within deeply recursed loops. I do not
remember how the scripting code deals with this any longer.
"The world owes you nothing. It was here first." -- Mark Twain
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