<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35656 >
Attached.
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
Script wurde gestartet: Sa 10 Feb 2007 22:35:54 CET
[EMAIL PROTECTED]:~$ gdb civserver -core core
GNU gdb 6.3-debian
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This GDB was configured as "i386-linux"...Using host libthread_db library
"/lib/tls/libthread_db.so.1".
Core was generated by `civserver -p 5557 -q 1 -e --saves ~/.freeciv/saves'.
Program terminated with signal 11, Segmentation fault.
warning: current_sos: Can't read pathname for load map: Eingabe-/Ausgabefehler
Reading symbols from /lib/libreadline.so.5...done.
Loaded symbols for /lib/libreadline.so.5
Reading symbols from /lib/tls/libm.so.6...done.
Loaded symbols for /lib/tls/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/tls/libc.so.6...done.
Loaded symbols for /lib/tls/libc.so.6
Reading symbols from /lib/libncurses.so.5...done.
Loaded symbols for /lib/libncurses.so.5
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/tls/libnss_files.so.2...done.
Loaded symbols for /lib/tls/libnss_files.so.2
#0 0x08079ac1 in send_tile_info (dest=0x89bd3dc, ptile=0x89ad5b8) at
maphand.c:495
495 info.type = plrtile->terrain->index;
(gdb) bt full
#0 0x08079ac1 in send_tile_info (dest=0x89bd3dc, ptile=0x89ad5b8) at
maphand.c:495
plrtile = (struct player_tile *) 0x89bd3dc
pplayer = (struct player *) 0x89bd3dc
spe = S_ROAD
myiter = (struct genlist_link *) 0x0
pconn = (struct connection *) 0x81a6200
info = {x = 1, y = 11, type = -1073744392, known = 1, special = {184,
213, 154, 8, 76, 212, 39, 8, 248,
245, 255}, resource = 134720142, owner = 255, continent = -11188,
spec_sprite = "\000\bøõÿ¿è¯\a\b¸Õ\232\bLÔ'\b(öÿ¿y\236\a\bLÔ'\b¸Õ"}
#1 0x08079f86 in map_fog_tile (pplayer=0x827d44c, ptile=0x89ad5b8,
vlayer=V_MAIN) at maphand.c:636
pplayer2 = (struct player *) 0x827d44c
PI_p_itr = 0
#2 0x0807a25e in map_refog_circle (pplayer=0x827d44c, ptile=0x89ae9f8,
old_radius_sq=5, new_radius_sq=-1,
can_reveal_tiles=false, vlayer=V_MAIN) at maphand.c:692
dr = 0
_cr_radius = 2
max_radius = 5
#3 0x0807cef1 in vision_change_sight (vision=0x83cde88, vlayer=V_MAIN,
radius_sq=-1) at maphand.c:1750
No locals.
#4 0x0807cf7d in vision_clear_sight (vision=0x83cde88) at maphand.c:1768
No locals.
#5 0x0806b3f4 in remove_city (pcity=0x898cdc0) at citytools.c:1160
myiter = (struct genlist_link *) 0x0
pconn = (struct connection *) 0x0
o = 0
pplayer = (struct player *) 0x827d44c
ptile = (struct tile *) 0x89ae9f8
had_small_wonders = {vec = '\0' <repeats 24 times>}
city_name = 0x84a1480 "Mazar-e Sharif"
old_vision = (struct vision *) 0x83cde88
id = 130
#6 0x0806be2f in handle_unit_enter_city (punit=0x898cdcc, pcity=0x898cdc0) at
citytools.c:1241
do_civil_war = false
coins = 144266912
pplayer = (struct player *) 0x8283104
cplayer = (struct player *) 0x827d44c
#7 0x08066260 in handle_unit_move_consequences (punit=0x84ae6e0,
src_tile=0x89af418, dst_tile=0x89ae9f8)
at unittools.c:2597
fromcity = (struct city *) 0x0
tocity = (struct city *) 0x898cdc0
---Type <return> to continue, or q <return> to quit---
homecity = (struct city *) 0x89956a0
pplayer = (struct player *) 0x8283104
refresh_homecity = false
#8 0x08066a01 in move_unit (punit=0x84ae6e0, pdesttile=0x89ae9f8, move_cost=1)
at unittools.c:2856
pplayer = (struct player *) 0x5
PI_p_itr = 3
pplayer = (struct player *) 0x8283104
psrctile = (struct tile *) 0x89af418
pcity = (struct city *) 0x0
ptransporter = (struct unit *) 0x0
old_vision = (struct vision *) 0x846a8a8
#9 0x080a4809 in handle_unit_move_request (punit=0x84ae6e0,
pdesttile=0x89ae9f8, igzoc=false,
move_diplomat_city=false) at unithand.c:1139
move_cost = 0
pplayer = (struct player *) 0x8283104
pcity = (struct city *) 0x898cdc0
#10 0x0811d372 in ai_unit_attack (punit=0x84ae6e0, ptile=0x89ae9f8) at
aitools.c:952
bodyguard = (struct unit *) 0x0
sanity = 197
alive = 248
#11 0x0811bf2c in ai_unit_execute_path (punit=0x84ae6e0, path=0x84d0868) at
aitools.c:192
ptile = (struct tile *) 0x89ae9f8
id = 197
is_ai = true
i = 1
#12 0x0811ee96 in ai_military_rampage (punit=0x84ae6e0, thresh_adj=1,
thresh_move=1) at aiunit.c:694
count = 3
path = (struct pf_path *) 0x84d0868
#13 0x081212da in ai_military_attack (pplayer=0x8283104, punit=0x84ae6e0) at
aiunit.c:1704
dest_tile = (struct tile *) 0xbffff9c8
id = 197
ct = 10
pcity = (struct city *) 0xa
start_tile = (struct tile *) 0x89af418
#14 0x08121a67 in ai_manage_military (pplayer=0x8283104, punit=0x84ae6e0) at
aiunit.c:2025
id = 197
#15 0x08122087 in ai_manage_unit (pplayer=0x8283104, punit=0x84ae6e0) at
aiunit.c:2181
bodyguard = (struct unit *) 0x8184611
#16 0x081224b6 in ai_manage_units (pplayer=0x8283104) at aiunit.c:2282
punit = (struct unit *) 0x0
---Type <return> to continue, or q <return> to quit---
_ids = 0xbffffa3c
_i = 10
_size = 15
#17 0x081162a0 in ai_do_first_activities (pplayer=0x8283104) at aihand.c:425
No locals.
#18 0x08050bdb in ai_start_phase () at srv_main.c:536
pplayer = (struct player *) 0x8283104
i = 0
#19 0x08050e36 in begin_phase (is_new_phase=true) at srv_main.c:667
pplayer = (struct player *) 0x82802a8
i = 3
#20 0x08052b6d in main_loop () at srv_main.c:1644
eot_timer = (struct timer *) 0x84d2558
save_counter = 1
is_new_turn = true
#21 0x08052d5a in srv_main () at srv_main.c:1770
pplayer = (struct player *) 0x0
PI_p_itr = 0
#22 0x0804aacb in main (argc=135617486, argv=0xbffffc14) at civserver.c:256
inx = 8
showhelp = false
showvers = false
option = 0x5 <Address 0x5 out of bounds>
(gdb)
(gdb) [EMAIL PROTECTED]:~$
Script beendet: Sa 10 Feb 2007 22:36:15 CET
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