<URL: http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
On Saturday 17 March 2007 01:02 am, (Eddie_Anderson) wrote:
> Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> >We could just retire the distance based waste penalty.
> Perhaps, but I would prefer to keep it and give players a way to
> remedy it. There are at least two reasons for keeping it:
> 1) Waste-by-Distance reflects (roughly) the real problems of
> governing (or managing) a remote location. So it has a flavor of
> 2) Waste-by-Distance is the opposite side of the coin of trade
> routes (which are more valuable if they are distant). That too
> has a flavor of realism - because goods that have to be imported
> from far away cities tend to cost more.
> And here's another idea. Perhaps the new trade route formula
> that you just created could incorporate an incentive for a road
> network. E.g. replace RMD with RMD/PFD. That way, the better the
> travel conditions between the trading cities, the greater the income
> from the trade route.
I'm not as sure about this--maybe a U shaped curve or something similar (and
maybe this rule would create that).
Early in the game, trade over a long distance presumably takes a long time
(slow travel) and small quantities (camel-loads), but is very expensive per
unit cost because of the scarcity.
Later in the game, trade becomes faster and easier--trucks over roads or
railways--now quantities are larger, less scarce, less expensive per unit,
but overall greater revenue due to greater quantity. (?)
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