<URL: http://bugs.freeciv.org/Ticket/Display.html?id=38317 >

On 3/17/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=38317 >
>  This is quite easy to reproduce with Daniel's Mongols modpack.
> Observe all AI game with timeout (so that units move every now and
> then). Find fast moving scout unit. Recenter screen immediately after
> it has moved. This works especially well when unit moves out of sight
> but recentering follows it.
>  - ML

I believe this is related to PR#33794.

The problem stems from the use of 64x64 px unit sprites in an
isotridend-sized tileset.


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